The Combat Guide is designed to help you progress through the 5 combat skills. You're welcome to edit this guide, but please keep it constructive for everyone. Note that this guide may contain spoilers — read at your own discretion.
Stats
Your combat stats determine how effective you are in battle:
| Stat | Description |
|---|---|
| Weapon Type | The attack style of your current weapon. Types include Slash, Stab, Crush, Archery, and Magic. Certain monsters are weak to certain attack types, causing 2x damage potential. Axes type deals 5x damage against Ents |
| Accuracy (ACC) | Determines your chance of landing a hit. The higher your accuracy, the more likely you are to hit through a monster's defence. Accuracy comes from weapons, bows, staves, and necklaces. Accuracy Formula:
|
| Melee Damage (MD) | Bonus damage dealt with Melee weapons. |
| Archery Damage (AD) | Bonus damage dealt with Archery equipment. Bows provide accuracy, while arrows provide damage. |
| Magic Damage (SD) | Bonus damage dealt with Magic equipment. Staves provide accuracy, while damage orbs provide damage. |
| Defence (DF) | Reduces your chance of getting hit by physical attacks(melee/archery). The higher your defence, the more accuracy and attempts an attacker needs to land hits. You gain defence from Armour. A blue 0 means your defence blocked the attack. |
| Magic Defence (SDF) | Works the same way as regular defence but against magic attacks. |
| Hitpoints/Healtpoints (HP) | How much damage you can take before you die. You start with 9 HP + your Health level. Monsters and the environment can deplete your hitpoints/healthpoints. Eat food by clicking it, or the keybind F2 (only works after eating once) to restore HP, you can also heal to full when entering bank once you lit healing torch after conpleting the Quest: Healing Torches |
Melee
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Archery
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Magic
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Health
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Hunting
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