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Combat Guide: Difference between revisions

Created page with "This is the Combat Guide, designed to help you win fights with Monsters. You are allowed to edit this guide, but please, don't wreck it for the all of us. Note this might contain spoilers for some people, so just beware when reading. ==Stats== The Stats you have are No Weapon Type (NWT) Accuracy (ACC) Melee Damage (MD) Archery Damage (AD) Magic Damage (SD) Melee and Archery Defense (MADF) and Magic Defense (SDF). You also start with 13 Hitpoints (HP) '''NWT''' shows..."
 
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This is the Combat Guide, designed to help you win fights with Monsters. You are allowed to edit this guide, but please, don't wreck it for the all of us. Note this might contain spoilers for some people, so just beware when reading.
The '''Combat Guide''' is designed to help you progress through the 5 combat skills. You're welcome to edit this guide, but please keep it constructive for everyone. Note that this guide may contain '''spoilers''' — read at your own discretion.


==Stats==
== Stats ==


The Stats you have are No Weapon Type (NWT) Accuracy (ACC) Melee Damage (MD) Archery Damage (AD) Magic Damage (SD) Melee and Archery Defense (MADF) and Magic Defense (SDF). You also start with 13 Hitpoints (HP)
Your combat stats determine how effective you are in battle:


{| class="wikitable" style="width:100%;"
|-
! style="width:120px;" | Stat !! Description
|-
| '''Weapon Type''' || The attack style of your current weapon. Types include '''Slash''', '''Stab''', '''Crush''', '''Archery''', and '''Magic'''. Certain monsters are weak to certain attack types, causing bonus damage.
|-
| '''Accuracy (ACC)''' || Determines your chance of landing a hit. The higher your accuracy, the more likely you are to hit through a monster's defence. Accuracy comes from weapons, bows, staves, and necklaces.
|-
| '''Melee Damage (MD)''' || Bonus damage dealt with [[Melee]] weapons.
|-
| '''Archery Damage (AD)''' || Bonus damage dealt with [[Archery]] equipment. Bows provide accuracy, while arrows provide damage.
|-
| '''Magic Damage (SD)''' || Bonus damage dealt with [[Magic]] equipment. Staves provide accuracy, while damage orbs provide damage.
|-
| '''Defence (DF)''' || Reduces incoming melee and archery damage. The higher your defence, the more accuracy an attacker needs to land hits. You gain defence from [[Armour]]. A '''blue 0''' means your defence blocked the attack.
|-
| '''Magic Defence (SDF)''' || Reduces incoming magic damage. Works the same way as regular defence but against magic attacks.
|-
| '''Hitpoints (HP)''' || How much damage you can take before you die. You start with '''9 HP'''. Monsters and the environment can deplete your hitpoints. Eat [[Cooking|food]] by clicking it, or the [[Keybinds|keybind]] F2 (only works after eating once) to restore HP.
|}


'''NWT''' shows what type of weapon you are currently holding. There are many types of Weapons, including Slash, Stab, Crush, Archery, Magic. Certain Monsters are weak to Certain Attack types, dealing a multiple of damage.
== Melee ==
 
''This section needs content. [[Template:Help Contribute|Feel free to contribute!]]''
 
== Archery ==
 
''This section needs content. [[Template:Help Contribute|Feel free to contribute!]]''
 
== Magic ==
 
''This section needs content. [[Template:Help Contribute|Feel free to contribute!]]''
 
== Health ==
 
''This section needs content. [[Template:Help Contribute|Feel free to contribute!]]''
 
== Hunting ==
 
''This section needs content. [[Template:Help Contribute|Feel free to contribute!]]''

Latest revision as of 18:03, 13 March 2026

The Combat Guide is designed to help you progress through the 5 combat skills. You're welcome to edit this guide, but please keep it constructive for everyone. Note that this guide may contain spoilers — read at your own discretion.

Stats

Your combat stats determine how effective you are in battle:

Stat Description
Weapon Type The attack style of your current weapon. Types include Slash, Stab, Crush, Archery, and Magic. Certain monsters are weak to certain attack types, causing bonus damage.
Accuracy (ACC) Determines your chance of landing a hit. The higher your accuracy, the more likely you are to hit through a monster's defence. Accuracy comes from weapons, bows, staves, and necklaces.
Melee Damage (MD) Bonus damage dealt with Melee weapons.
Archery Damage (AD) Bonus damage dealt with Archery equipment. Bows provide accuracy, while arrows provide damage.
Magic Damage (SD) Bonus damage dealt with Magic equipment. Staves provide accuracy, while damage orbs provide damage.
Defence (DF) Reduces incoming melee and archery damage. The higher your defence, the more accuracy an attacker needs to land hits. You gain defence from Armour. A blue 0 means your defence blocked the attack.
Magic Defence (SDF) Reduces incoming magic damage. Works the same way as regular defence but against magic attacks.
Hitpoints (HP) How much damage you can take before you die. You start with 9 HP. Monsters and the environment can deplete your hitpoints. Eat food by clicking it, or the keybind F2 (only works after eating once) to restore HP.

Melee

This section needs content. Feel free to contribute!

Archery

This section needs content. Feel free to contribute!

Magic

This section needs content. Feel free to contribute!

Health

This section needs content. Feel free to contribute!

Hunting

This section needs content. Feel free to contribute!