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Quests: Difference between revisions

 
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[[File:Quests.png|150px]]
{| class="wikitable flatmmo-infobox"
|-
! colspan="2" class="flatmmo-infobox-header" | Quests
|-
| colspan="2" class="flatmmo-infobox-image" | [[File:Quests.png|120px]]
|-
! class="flatmmo-infobox-label" | Type
| class="flatmmo-infobox-value" | Game mechanic
|-
! class="flatmmo-infobox-label" | Total quests
| class="flatmmo-infobox-value" | 16
|-
! class="flatmmo-infobox-label" | Difficulties
| class="flatmmo-infobox-value" | Easy, Medium, Hard
|-
! class="flatmmo-infobox-label" | Completion reward
| class="flatmmo-infobox-value" | Quest Name Icon
|}


'''Quests''' are optional tasks that reward players with [[Coins|coins]], equipment, experience, and access to new areas. Each quest involves talking to NPCs, gathering items, or defeating enemies to fulfil specific objectives.


'''QUESTS'''
There are currently '''16 quests''' in the game, divided into three difficulty tiers: '''Easy''', '''Medium''', and '''Hard'''. Completing every quest in the game awards the '''Quest Name Icon''', a permanent icon displayed above the player's name in the overworld.


[[File:Quest_name_icon.png|100px]] ''A player displaying the Quest Name Icon.''


Quests are Side Task you can do to Unlock things and Obtain extra Resources. Some quests are Easy while some are Hard.
== Quest Summary ==


{| class="wikitable" style="width: 100%;"
|-
! Quest !! Difficulty !! Location !! Requirements !! Key Rewards
|-
| [[#Lost Cat|Lost Cat]] || style="background-color:#1a3a1a; color:#99ff99;" | Easy || [[Everbrook]] || None || 10 [[Coins]]
|-
| [[#Heating Homes|Heating Homes]] || style="background-color:#1a3a1a; color:#99ff99;" | Easy || [[Everbrook]] || None || Matches, 2 Coins
|-
| [[#Chicken Slaughter|Chicken Slaughter]] || style="background-color:#1a3a1a; color:#99ff99;" | Easy || [[Everbrook]] || None || 3 Cooked Chicken
|-
| [[#Shrimp Sandwich|Shrimp Sandwich]] || style="background-color:#1a3a1a; color:#99ff99;" | Easy || [[Everbrook]] || Level 10 [[Cooking]] || Chef Hat, 20 Coins
|-
| [[#Sewer Doll|Sewer Doll]] || style="background-color:#1a3a1a; color:#99ff99;" | Easy || [[Everbrook]], [[Sewer]] || None || 10 Giant Bones
|-
| [[#Let There Be Light 2|Let There Be Light 2]] || style="background-color:#1a3a1a; color:#99ff99;" | Easy || [[Mystic Vale]], [[Dock Haven]], [[Everbrook]] || Beanstalk Seed || 20,000 Farming XP, 20,000 Enchantment XP
|-
| [[#Healing Torches|Healing Torches]] || style="background-color:#1a3a1a; color:#99ff99;" | Easy || [[Omboko]] || Level 30 [[Firemaking]], Level 5 [[Crafting]] || Bank healing torches
|-
| [[#Thieves Hideout|Thieves Hideout]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Thieves Hideout]] || Level 10 [[Stealing]]|| Hideout access
|-
| [[#Thieves Hideout 2|Thieves Hideout 2]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Omboko]], [[Thieves Hideout]] || Thieves Hideout 1 || 500 Coins, Maple Bow
|-
| [[#Thieves Hideout 3|Thieves Hideout 3]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Thieves Hideout]] || Level 30 [[Cooking]], Thieves Hideout 2 || Basement access, 5,000 Feathers
|-
| [[#Let There Be Light|Let There Be Light]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Mystic Vale]], [[Everbrook]] || Level 20 [[Farming]] || Mystic Vale Farming Plot
|-
| [[#The 3 Gemstones|The 3 Gemstones]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Beach]], [[Omboko]], [[Mystic Vale]] || Level 40 [[Mining]], Level 40 [[Forging]] || 3 Gemstone Fragments
|-
| [[#Saving Marin|Saving Marin]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Dock Haven]], [[Pirate Isle]] || Level 20 [[Mining]], Level 40 [[Crafting]] || Pirate Isle access
|-
| [[#Volcano Bridge|Volcano Bridge]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Volcano]] || Level 60 [[Crafting]], Pyro Gloves, prior quests || Ancient Ore Node access
|-
| [[#Mount Frostvale|Mount Frostvale]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Frostvale]] || Warm armour recommended, Desert Temple, Level 60 [[Cooking]], Level 65 [[Woodcutting]] || Mount Frostvale access
|-
| [[#Desert Island|Desert Island]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Desert]] || Level 40 Agility || ???
|-
| [[#Desert Temple|Desert Temple]] || style="background-color:#3a1a1a; color:#ff9999;" | Hard || [[Desert]] || 3,500 Coins, 3 Beers, high combat, Level 30 [[Hunting]], Level 40 [[Stealing]]|| Water supply to outpost, access to [[Desert#Desert Train|Train]]
|-
| [[#Desert Temple 2|Desert Temple 2]] || style="background-color:#3a1a1a; color:#ff9999;" | Hard || [[Desert]] || Level 60 [[Stealing]]|| ???
|}


Completing every quest in the game gives you a Quest Name Icon, which will be displayed in the Overworld wherver you go.
== Quests ==


[[File:Quest_name_icon.png|100px]] ---> Example of a Player that has the Icon
<tabber>|-|Easy=


=Quests=
=== Lost Cat ===


==Lost Cat==
{| class="wikitable"
|+ Requirement
|-
! [[File:Milk_bucket.png|37px]]
|-
| 1 Milk Bucket
|}
{| class="wikitable"
|+ Rewards
|-
! [[File:Coins.png|37px]]
|-
| 10 Coins
|}
To begin this quest, speak to the Crying Lady [[File:Cat_women.png|35px]] in [[Everbrook]]. She explains that she has lost her cat and asks for help finding it.


To start the Lost Cat quest, you must talk to the [[NPC| Crying Lady]] [[File:Cat_women.png|50px]]. She will tell you that she has Lost her Cat, And you offer to find it for her.
The cat is located north of the Mayor's house. To lure it back, the player needs a '''Milk Bucket''', obtained by killing a cow while carrying a bucket in their inventory. Return the cat to the Crying Lady to complete the quest.


The cat is North of the Mayors house. To Get it back to the Lady, you need to entice it with a Milk Bucket. You can get a Milk Bucket from killing a Cow with a Bucket in your Inventory.
[[File:Cat_found.png|500px]]




[[File:Cat_found.png|600px]]


===Rewards:===
----


10 Coins [[File:Coins.png|50px]]
=== Heating Homes ===
{| class="wikitable"
|+ Requirement
|-
! [[File:Logs.png|37px]] !! [[File:Coal.png|37px]]
|-
| 1 Normal Log || 1 Coal Ore
|}
{| class="wikitable"
|+ Rewards
|-
! [[File:Matches.png|37px]] !! [[File:Coins.png|37px]]
|-
| 1 Matches || 2 Coins
|}
To begin this quest, enter the house in the starting area where Monty is standing outside, and speak to Minty. She complains that her house is cold and her husband refuses to help.


==Heating Homes==
To complete the quest, gather '''1 Normal Log''' and '''1 Coal Ore''' and place them into the fireplace inside the house.


To start the Heating Homes Quest, you need to go into the house in the starting area that Monty is standing outside. Talk to [[NPC|Minty]], She will say that her House is cold and her Husband is not doing Anything.
[[File:Starting area barbarian fire.png|500px]]




To Finish the Quest, you need to gather 1 Normal Log and 1 Coal ore and put it into the Fireplace in the House.
----
[[File:Starting area barbarian fire.png|600x600px]]


===Rewards===
=== Chicken Slaughter ===


1x Matches [[File:Matches.png|50px]]
{| class="wikitable"
|+ Requirement
|-
! [[File:Chicken.png|37px]]
|-
| Kill 5 Chickens
|}
{| class="wikitable"
|+ Reward
|-
! [[File:Cooked_chicken.png|37px]]
|-
| 3 Cooked Chicken
|}
To begin this quest, speak to the Chicken Farmer in [[Everbrook]]. He explains that he has lost control of his chicken breeding and too many chickens have filled his pen.


2x Coins [[File:Coins.png|50px]]
Kill '''5 Chickens''' and speak to him again to complete the quest.


==Chicken Slaughter==
[[File:Chicken_pen.png|500px]]


To start the Chicken Slaughter quest, you need to talk to the [[NPC|Chicken Farmer]]. He will tell you that he's Lost control of Chicken Breeding and that too many chickens are in his Pen.
----


To finish the quest, you need to kill 5 Chickens and talk to him again.
=== Shrimp Sandwich ===


{| class="wikitable"
|+ Requirement
|-
! [[File:Cooking.png|37px]] !! [[File:Cooked_shrimp.png|37px]] !! [[File:Bread.png|37px]]
|-
| Level 10 Cooking || 5 Cooked Shrimp || 1 Bread
|}
{| class="wikitable"
|+ Reward
|-
! [[File:Chefs_hat.png|37px]] !! [[File:Coins.png|37px]]
|-
| 1 Chef Hat || 20 Coins
|}
To begin this quest, speak to the Chef in [[Everbrook]]. He requires the player to have '''Level 10 [[Cooking]]''' before accepting the quest.


[[File:Chicken_pen.png|600px]]
He asks for '''5 Cooked Shrimp''' and '''1 Bread'''. Deliver both to complete the quest.


[[File:Chef_house.png|500px]]


===Rewards===


3x Cooked Chicken [[File:Cooked_chicken.png|50px]]
----


==Shrimp Sandwich==
=== Sewer Doll ===
 
{| class="wikitable"
|+ Requirement
|-
! [[File:Doll.png|37px]]
|-
| Sewer doll (After Accepting Quest)
|}
{| class="wikitable"
|+ Reward
|-
! [[File:Giant_bones.png|37px]]
|-
| 10 Giant Bones
|}
To begin this quest, speak to the Crying Girl in the [[Everbrook]] Cemetery. She explains that she lost her doll in the [[Sewer]] and asks the player to retrieve it.


To start this Quest, you have to talk to the [[NPC|Chef]]. He will tell you that you Need Level 10 Cooking before accepting his Quest.
The doll is located in the pipe directly above the water. Pick it up and return it to the Crying Girl.


He will ask you to bring him 5 Cooked Shrimp and 1 Bread.  
[[File:Sewer_gold.png|500px]]


[[File:Chef_house.png|600px]]


===Rewards===
----


1x Chef Hat [[File:Chefs_hat.png|50px]]
=== Let There Be Light 2 ===


20x Coins [[File:Coins.png|50px]]
''This quest is a sequel to [[#Let There Be Light|Let There Be Light]] but is classified as Easy.''


==Sewer Doll==
{| class="wikitable"
|+ Requirement
|-
! [[File:Beanstalk_seed.png|37px]]
|-
| 1 Beanstalk Seed
|}
{| class="wikitable"
|+ Reward
|-
! [[File:Farming.png|37px]] !! [[File:Enchantment.png|37px]] !! [[Everbrook#Clouds|Beanstalk]]
|-
| 20k Farming Xp || 20k Enchantment Xp || Access to the Beanstalk
|}
To begin this quest, the player needs a '''Beanstalk Seed''', obtained randomly from a Bird Nest. Speak to Zapto in [[Mystic Vale]].


To start this Quest, you need to talk to the [[NPC| Crying Girl]] in the [[Everbrook]] Graveyard. She says she lost her doll in the [[Sewer]], and you Volunteer to get it.
Zapto explains that the Beanstalk Seed needs to be enchanted with water. Take the seed to the '''Water Shrine''' in [[Dock Haven]] to turn it into a '''Soaked Beanstalk Seed'''.


The Doll is in the pipe right on the water, just grab it and return the doll back to her.
Return to Zapto, who instructs the player to plant the seed in [[Everbrook]] during cloudy weather. The cow farm area has unusual clouds — use the Soaked Beanstalk Seed near the clouds to grow the beanstalk and complete the quest.


[[File:Sewer_gold.png|500px]]
[[File:The cow farm beanstalk.png|500px]]


===Rewards===
----


10x Giant Bones [[File:Giant_bones.png|50px]]
=== Healing Torches ===


==Thieves Hideout==
{| class="wikitable"
|+ Requirement
|-
! [[File:Paper.png|37px]] !! [[File:Logs.png|37px]]
|-
| 1 Piece of Paper || 42 Normal Logs
|}
{| class="wikitable"
|+ Rewards
|-
! Bank Healing
|-
| Walking into a bank (With a lit Torch) will fully heal you
|}
To begin this quest, speak to the Sick Ent in [[Omboko]]. The Ent explains that it has grown old and weak, and the limited rainfall in Omboko has not helped. It needs a new '''Wooden Heart''' and suggests someone in the village can help.


To start this Quest, you need to get into the [[Thieves Hideout]] and talk to the First Brown Thief. He will tell you that if you would like to pass and move throughout the Thieves Hideout, he must prove that you are a true Thief.
The Paper-Maker in Omboko knows how to craft Wooden Hearts. Bring him a '''Piece of Paper''' so he can write down the instructions. Click the instructions to learn the recipe, then use logs to craft a Wooden Heart.


Bring the Wooden Heart to the Ent, but it is not ready yet — it must become '''Sacred''' first. While a bonfire is burning anywhere in the world, there is a chance per tick for any heart in the player's inventory to become sacred. The player does not need to be near the bonfire.


Once the heart is sacred, the Ent spawns torches in banks (and one in its room) that the player can light with Matches. The Giant Ent is healed and the base quest is complete.


He tells you to get him a Bear Head, kill a [[Monsters|Bear]] and loot the head, then take it back to him.
{| class="wikitable" style="width: 100%; font-size: 0.9em;"
|-
! Bank !! Heart Type !! Heart !! [[Crafting]] Level !! Crafting XP !! Sacred Chance !! Sacred Heart !! [[Firemaking]] Level !! Firemaking XP
|-
| ''(Initial quest)'' || Wooden Heart || [[File:Wooden heart.png|35px]] || 5 || 210 || 1/180 || [[File:Sacred wooden heart.png|35px]] || — || —
|-
| [[Everbrook]] || Oak Heart || [[File:Oak heart.png|35px]] || 20 || 420 || 1/1,000 || [[File:Sacred oak heart.png|35px]] || 35 || 7,458
|-
| [[Omboko]] || Bamboo Heart || [[File:Bamboo heart.png|35px]] || 22 || 42 || 1/3,600 || [[File:Sacred bamboo heart.png|35px]] || 50 || 15,241
|-
| [[Thieves Hideout]] || Willow Heart || [[File:Willow heart.png|35px]] || 30 || 924 || 1/7,200 || [[File:Sacred willow heart.png|35px]] || 45 || 9,584
|-
| [[Dock Haven]] || Mangrove Heart || [[File:Mangrove heart.png|35px]] || 50 || 2,100 || 1/18,000 || [[File:Sacred mangrove heart.png|35px]] || 65 || 25,314
|-
| Jafa Outpost || Cactus Heart || [[File:Cactus heart.png|35px]] || 80 || 10,500 || 1/36,000 || [[File:Sacred cactus heart.png|35px]] || 85 || 35,748
|-
| Frostvale || Pine Heart || [[File:Pine_heart.png|35px]] || 82 || 12,600 || 1/45,000 || [[File:Sacred_pine_heart.png|35px]] || 88 || ???
|-
| [[Mystic Vale]] || Magic Heart || [[File:Magic heart.png|35px]] || 90 || 25,200 || 1/86,400 || [[File:Sacred magic heart.png|35px]] || 95 || 41,587
|}


|-|Medium=


Then He tells you to get him a Tiger Head, Kill a [[Monsters|Tiger]] and loot the head. then take it back to him.
=== Thieves Hideout ===


{| class="wikitable"
|+ Requirement
|-
! [[File:Bear_head.png|37px]] !! [[File:Tiger_head.png|37px]]
|-
| 1 Bear Head || 1 Tiger Head
|}
{| class="wikitable"
|+ Reward
|-
! Thief Hideout Access
|-
| Access to more rooms in the Thieves Hideout
|}
To begin this quest, enter the [[Thieves Hideout]] and speak to the first Brown Thief. He explains that to move freely through the hideout, the player must prove they are a true thief.


He Trusts you now, congrats.
He first asks for a '''Bear Head''' — kill a Bear and loot the head, then return it. He then asks for a '''Tiger Head''' — kill a Tiger and loot the head. Once both are delivered, the player earns the thief's trust.


[[File:Thieve_hideout_beds.png|500px]]
[[File:Thieve_hideout_beds.png|500px]]
===Rewards===


Access to more parts of the Thief Hideout
----


==Thieves Hideout 2==
=== Thieves Hideout 2 ===


To start this Quest, you need to finish the Thieves Hideout 1 Quest. You need to go to [[Omboko]] and talk to the Mini Thief.
''Requires completion of [[#Thieves Hideout|Thieves Hideout]].''


He will say that he hates the Thief Hideout, so he ran away to the Jungle to hide.  
{| class="wikitable"
|+ Requirement
|-
! [[File:Demon.png|37px]] !! Thieves Hideout 1
|-
| Be Able to Kill a Demon || Completed Thieves Hideout 1 Quest
|}
{| class="wikitable"
|+ Reward
|-
! [[File:Coins.png|37px]] || [[File:Maple_bow.png|37px]]
|-
| 500 Coins || 1 Maple Bow
|}
Travel to [[Omboko]] and speak to the Mini Thief. He explains that he ran away from the Thieves Hideout to hide in the jungle and asks the player to steal a precious artifact from inside the hideout.


The door to the artifact is guarded by the Mini Thief's father. The Mini Thief gives the player a picture of himself to show his father. Present the picture to the father in the hideout — he is moved and steps aside.


He tasks you in Stealing the precious Artifact inside the Hideout. The door to the Artifact is locked behind his Dad, so he gives you a picture of himself to give to his Dad.
[[File:Jungle_mini_thief.png|500px]]


[[File:Jungle_mini_thief.png|500px]]
Enter the room, but a '''Demon''' guards the artifact. Defeat it to claim the artifact, then return it to the Mini Thief in Omboko.


You make get to the Hideout and hand the picuture of the Mini Thief over to the Dad, He crys and moves out of the way of the door.
[[File:Thief_archer_room.png|500px]]
[[File:Thief_archer_room.png|500px]]
You sneak inside, but you have to kill a Demon first to take the artifact.


[[File:Thief_devil.png|500px]]
[[File:Thief_devil.png|500px]]


Once you steal the artifact, return it to the Mini Thief.
----


=== Thieves Hideout 3 ===
{| class="wikitable"
|+ Requirement
|-
! [[File:Cooking.png|37px]] !! [[File:Cake.png|37px]]
|-
| Level 30 Cooking || Cake
|}
{| class="wikitable"
|+ Reward
|-
! Thief Hideout Access !! [[File:Feathers.png|37px]]
|-
| Access to more rooms in the Thieves Hideout || 5,000 Feathers
|}
Speak to the Bully Thief on the 2nd floor of the [[Thieves Hideout]]. He demands a '''Cake''' in exchange for letting the player access the basement.


 
Bake a cake and deliver it to him to complete the quest.
===Rewards===
500 coins [[File:Coins.png|50px]], maple bow [[File:Maple bow.png|50px]]
 
==Thieves Hideout 3==
 
To start this Quest, you need to have level 30 [[Cooking]]. You need to go to the Bully Thief on the 2nd floor of the Thieves Hideout.
 
The Thief asks you to get him a [[Cooking|Cake]] and he'll let you downstairs.  


[[File:Thief_fatass.png|500px]]
[[File:Thief_fatass.png|500px]]


===Rewards===
----


You can go to the Basement of the Thieves Hideout and 5,000 feathers[[File:Feathers.png|50px]]
=== Let There Be Light ===
 
{| class="wikitable"
==Let There be Light==
|+ Requirement
 
|-
To start this Quest, you must have level 20 [[Farming]] and talk to [[NPC|Zapto]] in [[Mystic Vale]].
! [[File:Farming.png|37px]] !! [[File:Glass.png|37px]] !! [[File:Iron_bar.png|37px]]
 
|-
Zapto will tell you that he wants to Setup a Farm underneath [[Mystic Vale]], but he needs his Building Plans to be accepted by the [[Mystic Vale]] Mayor. You promise to him that you will setup his Farm.
| Level 20 Farming || 500 Glass || 50 Iron bars
 
|}
 
{| class="wikitable"
You go back and fourth between the [[Everbrook]] and [[Mystic Vale]] Mayor, talking about how Zapto wants to Build a Farm, and after tough talks, they agree.
|+ Reward
|-
! Farming Plot
|-
| Access to the Mystic Vale Farming Plot
|}
Speak to Zapto in [[Mystic Vale]]. He wants to set up a farm underneath Mystic Vale but needs the building plans approved by the Mystic Vale Mayor.


(The Two Mayors made an agreement that Everbrook would Be the farming town, and Mystic Vale the Magic town, neither Town can do what the other is made for )
The player must negotiate between the [[Everbrook]] and [[Mystic Vale]] Mayors. The two towns had previously agreed that Everbrook would be the farming town and Mystic Vale the magic town, so convincing them takes effort.


Zapto also needs the Materials to build his Farm, he needs 500 [[Glass]] and 50 Iron Bars.
Once the Mayors agree, Zapto also needs construction materials: '''500 [[Glass]]''' and '''50 Iron Bars'''. Deliver both to complete the quest.


[[File:Mystic_Vale_Farm.png|500px]]
[[File:Mystic_Vale_Farm.png|500px]]


----


===Rewards===
=== The 3 Gemstones ===


Mystic Vale Farming Plot
''Requires Level 40 [[Mining]] and Level 40 [[Forging]].''
{| class="wikitable"
|+ Requirement
|-
! [[File:Mining.png|37px]] !! [[File:Forging.png|37px]] !! [[File:Melee.png|37px]] [[File:Archery.png|37px]] [[File:Magic.png|37px]]
|-
| Level 40 Mining || Level 40 Forging || Able to kill a Tiger, Red mage, and Crocodile
|}
{| class="wikitable"
|+ Reward
|-
! Gemstone  Access !! Mine Access
|-
| Access to Gemstones with Powers || Access to another place in The Mines
|}
Speak to the Dwarf in the Mining Area. He is searching for three gemstones from different regions: [[Beach]], [[Omboko]], and [[Mystic Vale]]. Research Dwarfs are stationed at each location but have been unable to find the stones.


==The 3 Gemstones==
Speak to all three Research Dwarfs, then report back to the Mining Dwarf. He sends the player back to dig in each dwarf's room. Each gemstone is guarded by a monster that must be defeated before the gemstone can be mined:


To start this Quest, you must talk to the Dwarf in the Mining Area. He will only talk to you if you are level 40 [[Mining]] and [[Forging]].
* '''Omboko Gemstone''' — guarded by a Tiger
* '''Mystic Vale Gemstone''' — guarded by a Red Mage
* '''Beach Gemstone''' — guarded by a Crocodile


[[File:Tigers at Omboko.png|400px]] [[File:Gemstone_omboko.png|400px]]


He is looking for 3 Gemstones from each Area, [[Beach]], [[Omboko]], and [[Mystic Vale]]. There are Research Dwarfs in each of these locations, all looking for the Gemstones, but they suck at their job.
[[File:Mystic_Vale_Graveyard.png|400px]] [[File:Gemstone_mysticvale.png|400px]]


[[File:Mangrove Island.png|400px]] [[File:Gemstone_beach.png|400px]]


Talk to all 3 Dwarfs at their Locations, then report back to the Dwarf in the Mines. Then you will have to go back to those Dwarfs and Dig in their Rooms.
Gemstones:
[[File:3_gemstones_quest_reward.png|400px]]


{| class="wikitable"
|-
! Fragment !! Image !! Effect (60 seconds)
|-
| Mystic Fragment || [[File:3_gemstones_mystic.png|400px]] || Increased stardust from walking in Mystic Vale
|-
| Sand Fragment || [[File:3_gemstone_sand_fragment.png|400px]] || Increased resources from digging
|-
| Jungle Fragment || [[File:3_gemstone_jungle_fragment.png|400px]] || Increased firebond points while the fire is alive
|}


This is the Room where the [[Omboko]] Gemstone is located, you must fight and Kill the [[Monsters|Tiger]] to be able to Mine the Gemstone.
----


[[File:Tigers at Omboko.png|500x500px]] [[File:Gemstone_omboko.png|500px]]
=== Saving Marin ===


This is the Room where the [[Mystic Vale]] Gemstone is located, you must fight and Kill the [[Monsters|Red Mage]] to be able to Mine the Gemstone.
''Requires Level 20 [[Mining]] and Level 40 [[Crafting]].''
 
{| class="wikitable"
[[File:Mystic_Vale_Graveyard.png|500px]] [[File:Gemstone_mysticvale.png|500px]]
|+ Requirement
 
|-
This is the Room where the [[Beach]] Gemstone is located, you must Fight and Kill the [[Monsters|Crocodile]] to be able to Mine the Gemstone.
! [[File:Mining.png|37px]] || [[File:Crafting.png|37px]]
 
|-
[[File:Mangrove Island.png|500x500px]] [[File:Gemstone_beach.png|500px]]
| Level 20 Mining || Level 40 Crafting
 
|}
 
{| class="wikitable"
===Rewards===
|+ Reward
 
|-
[[File:3_gemstones_quest_reward.png|500x500px]]  <br>
! Pirate Isle Access
After completion of the quest you will receive 3 usable gemstones.<br><br>
|-
 
| Access to the Pirate Isle
Mystic Fragment:<br> [[File:3_gemstones_mystic.png|500px]]
|}
When used you will get more stardust by walking in mystic vale for 60 seconds.<br><br>
Travel to [[Dock Haven]] and speak to the Watcher underneath the bank. He offers to let the player swim across to [[Pirate Isle]]. '''Unequip all gear''' before swimming.
 
Sand Fragment:<br> [[File:3_gemstone_sand_fragment.png|500px]]
When used, you will dig more resources for 60 seconds.<br><br>
 
Jungle Fragment:<br> [[File:3_gemstone_jungle_fragment.png|500px]]
When used, you will get more firebond points for 60 seconds while the fire is alive.<br><br>
You will also gain access to the fenced off portion in the mines.
 
==Saving Marin==


To start the Saving Marin Quest, you need level 20 [[Mining]] and level 40 [[Crafting]], and talk to Marin in [[Pirate Isle]].
On Pirate Isle, head south from the beach and enter the quicksand. Speak to Marin and offer to help him.
 
Go to [[Dock Haven]] and go speak to the Watcher underneath the Bank. He will ask if you would like to Swim across to the [[Pirate Isle]]. Unequip everything off your avatar and swim to [[Pirate Isle]].
 
 
Go Down from the Beach and hop into the Quicksand.


[[File:Pirate_ship.png|500px]]
[[File:Pirate_ship.png|500px]]
Then Speak to Marin and offer to Help Him


[[File:Pirate_marin.png|500px]]
[[File:Pirate_marin.png|500px]]


Get out of the Quicksand and swim back to [[Dock Haven]]. Grab a Shovel from the Bank and go to the room Left. Then speak to the Fishing Pirate and hand him the Shovel.
Swim back to Dock Haven, grab a Shovel from the bank, and give it to the Fishing Pirate in the room to the left.


[[File:Water_spirit_2.png|500px]]
[[File:Water_spirit_2.png|500px]]


Swim back to [[Pirate Isle]] and loot 1 [[Glass]], head down one Screen and loot a Shovel. Use the [[Worship]] Ability to Dig with that shovel to gain Gunpowder. Use the Gunpowder and Glass and [[Crafting|Craft]] the Vial of Gunpowder.
Swim back to Pirate Isle, loot '''1 Glass''', then head one screen south and loot a '''Shovel'''. Use the [[Worship]] Dig Anywhere ability with the shovel to obtain '''Gunpowder'''. Combine the Gunpowder and Glass to craft a '''Vial of Gunpowder'''.
 


Go to the Broken board East of the Pirates and use the Vial Of Gunpowder.
Use the Vial of Gunpowder on the broken board east of the pirates.


[[File:Pirate_isle.png|500px]]
[[File:Pirate_isle.png|500px]]


Swim back to Dock Haven and get String, Matches, and and anything you want from the Bank. Take the Boat back to the [[Beach]], (Walk into a Graveyard to fill [[Worship]] Points) and Grab the Vial Of Gunpowder.
Swim back to Dock Haven and retrieve '''String''', '''Matches''', and any supplies from the bank. Take the boat to the [[Beach]] (visit a Cemetery to refill [[Worship]] Points). Collect the Vial of Gunpowder again.
 
 
Use it in the Beach Quicksand and Get Gunpowder and combine it with String to get TNT.


Go Down from the Crabs in Quicksand and get to the Big Boulder and blow it up.
Use it in the Beach quicksand to obtain more Gunpowder, then combine it with String to craft '''TNT'''. Head south from the crabs in the quicksand to find a large boulder — blow it up with the TNT.


[[File:Quicksand_crabs.png|500px]]
[[File:Quicksand_crabs.png|500px]]
Line 233: Line 464:
[[File:Cracked_rock.png|500px]]
[[File:Cracked_rock.png|500px]]


Go through the Tunnel and get to Marin and help him escape. Return to Dock Haven, talk to the Retired Pirate and then the Watcher to complete the Quest.
Pass through the tunnel, reach Marin, and help him escape. Return to Dock Haven, speak to the Retired Pirate, then speak to the Watcher to complete the quest.


====Rewards====
----


=== Volcano Bridge ===
{| class="wikitable"
|+ Requirement
|-
! [[File:Crafting.png|37px]] !! [[File:Pyro_gloves.png|37px]] !! Saving Marin Quest !! Shrimp Sandwich Quest !! [[File:Cactus_plank.png|37px]] !! Nethergrass
|-
| Level 60 Crafting || 1 Pyro Gloves ||  Completed Saving Marin Quest || Completed Shrimp Sandwich Quest || 100 Cactus Planks || Nethergrass (Found in the Same room as the Rocky)
|}
{| class="wikitable"
|+ Reward
|-
! Ancient Ore Access
|-
| Access to the Ancient Ore Node
|}
Speak to the '''Volcanic Rocky''' NPC near the lava pit in the [[Volcano]]. He mentions the Ancient Ore across the lava and invites the player to help build a bridge.


==Let there be light 2==
[[File:Volcano_bridge.png|500px]]


To start this quest you will need a [[Beanstalk seed]], this can be obtained randomly from a [[Bird Nest]].
He asks the player to bring a '''Cactus Log''' for testing, then to craft '''100 Cactus Planks''' and deliver them. He tests one plank, but it bursts into flames. The player keeps the plank.
Next you will need to talk to [[NPC|Zapto]] in [[Mystic Vale]].


[[NPC|Zapto]] tells you that you need to enchant the [[Beanstalk seed]] with water.  To do this we will need to take the seed to the [[Water Shrine]] in [[Dock Haven]], This will turn the seed into a [[Soaked Beanstalk seed]].
Speak to the Everbrook Chef to learn about '''Oil Coating''' for the planks. He requires '''100 Planks''' and '''Nethergrass''' (found in the Volcanic Rocky Room) to coat them.


Head back to [[NPC|Zapto]] and he will tell you that you need to plant the seed in [[Everbrook]] but it must be cloudy.
Return with the materials and have '''Pyro Gloves''' in inventory. Equip the Pyro Gloves and build the bridge.
----


Looking around [[Everbrook]] you will find that the Cow farm has some strange clouds around. If you try using the seed around the clouds you will be able to grow the beanstalk and finish the quest.
=== Mount Frostvale ===


[[File:The cow farm beanstalk.png|500px]]
''Requires completion of [[Quests#Desert_Temple|Desert Temple]] but it is classified as Medium. Warm armour (Bear or Wolf) is strongly recommended for navigating [[Frostvale]].''
====Rewards====
{| class="wikitable"
20,000 [[Farming]] xp, 20,000 [[Enchanting]] xp, access to beanstalk
|+ Requirement
|-
! Desert Temple Quest !! [[File:Oak_logs.png|37px]] [[File:Mangrove_logs.png|37px]] [[File:Haunted_logs.png|37px]] !! [[File:Dragonfruit_pie.png|37px]]
|-
| Completed the Desert Temple Quest || 100 Oak, Mangrove and Haunted Logs || 1 Dragonfruit Pie (Of Any Star)
|}
{| class="wikitable"
|+ Reward
|-
! Mount Frostvale Access
|-
| Access to Mount Frostvale
|}
Speak to Frostboot in [[Frostvale]], who holds a key needed to access Mount Frostvale. He will only give it up if the Mayor approves.


Speak to the Mayor, who assigns a task to prove the player's worth: fill the log piles behind him with '''100 Oak Logs''', '''100 Mangrove Logs''', and '''100 Haunted Logs'''.


==Healing Torches==
[[File:Frostvale_river.png|500px]]


To Start this quest, you need to talk to the Sick Ent in Omboko.
After placing all the logs, the Mayor confesses he is terrible at firemaking and demands a '''Dragonfruit Pie''' of any quality.


It says its grown very old and weak, and that the little rain it gets in Omboko hasnt helped. He Requires a new Wooden Heart, and someone in the Village can help.
[[File:Frostvale_mayor_house_inside.png|500px]]


Deliver the pie, sign the Mayor's waiver, and collect the key from Frostboot to unlock the door leading to Mount Frostvale.


The Paper-Maker Knows how to make Wooden Hearts, and to learn from Him, you require a Piece Of Paper, so he can write down the Instructions. Once you get the Instructions, click on them to learn how to make Wooden Hearts.
=== Desert Island===
{| class="wikitable"
|+ Requirement
|-
! Desert Island !! [[File:Agility_logo.png|37px]]
|-
| Completed ----||Has Level 40 Stealing
|}
{| class="wikitable"
|+ Reward
|-
! ???
|-
| ???
|}


|-|Hard=


=== Desert Temple ===


Then click on Logs and you will see how to Craft the Hearts for the Ent. You will need to make a heart with normal logs. Once you Craft it, bring it back to the Ent, but he isnt ready for it, claiming it needs to be "Sacrificed By The Gods", what he means it wait for the Heart in your inventory to turn Sacred. You have X chance per tick for any heart in your inventory to become sacred as long as the bondfire is going. You do not need to be anywhere near the bondfire for this to occur.
The Desert Temple is the longest and most complex quest in the game, taking players through a sprawling underground temple in the [[Desert]]. It involves puzzles, combat, and extensive exploration.
 
 
Once its Sacred, the Ent will spawn Torchs in Banks (And one in his Room) for you to light it (With Matches). He will no longer be sick and applaud your efforts.
 
====Reward====
 
Walking into a bank with a Lit torch will Instantly Heal you.  To activate this, you must craft another sacred heart for each bank
{| class="wikitable"
{| class="wikitable"
|+
|+ Requirement
!Bank
!Heart type
!Heart image
!Craft level
needed
!Crafting XP
!Chance for sacred
!Sacred Heart
Image
!Firemaking requirement
to light bank torch
!Firemaking xp for
bank torch lit
|-
|-
|N/A
! [[File:Coins.png|37px]] !! [[File:Beer.png|37px]]
|Wooden Heart
|[[File:Wooden heart.png]]
|5
|210
|1/180
|[[File:Sacred wooden heart.png]]
|N/A
|N/A
|-
|-
|Everbrook
| 3,500 Coins || 3 Beers (2 Normal 1 Premium)
|Oak Heart
|}
|[[File:Oak heart.png]]
{| class="wikitable"
|20
|+ Reward
|420
|1/1,000
|[[File:Sacred oak heart.png]]
|35
|7,458
|-
|Omboko
|Bamboo Heart
|[[File:Bamboo heart.png]]
|22
|42
|1/3,600
|[[File:Sacred bamboo heart.png]]
|50
|15,241
|-
|-
|Thieves Hideout
! Jafa Outpost Access
|Willow Heart
|[[File:Willow heart.png]]
|30
|924
|1/7,200
|[[File:Sacred willow heart.png]]
|45
|9,584
|-
|-
|Dock Haven
| Access to more rooms in the Jafa Outpost
|Mangrove Heart
|[[File:Mangrove heart.png]]
|50
|2,100
|1/18,000
|[[File:Sacred mangrove heart.png]]
|65
|25,314
|-
|Jaffa Outpost
|Cactus Heart
|[[File:Cactus heart.png]]
|80
|10,500
|1/36,000
|[[File:Sacred cactus heart.png]]
|85
|35,748
|-
|Mystic Vale
|Magic Heart
|[[File:Magic heart.png]]
|90
|25,200
|1/86,400
|[[File:Sacred magic heart.png]]
|95
|41,587
|}
|}
==== How to Start ====


==Volcano Bridge==
Bring '''3,500 Coins''' and '''3 Beers''' (2 Normal, 1 Premium) to the Supplier's Store west of the Jafa Outpost bank. Pay the Supplier 3,000 Coins for a Bucket of Water and give it to the Dehydrated Ali lying on the floor outside the shop.
 
To Start this quest, you need to have Pyro Gloves, Completed the Saving Marin Quest, Completed the Shrimp Sandwich Quest, and have level 60 Crafting.
He will tell you how good it feels to mine that 'Sweet Ancient Ore' across the Lava pit, and invites you to help him make a Bridge to get across the lava.
 
 
He Requires a Log that can resist lots of Heat, meaning you will need to bring him a Cactus log to check, then craft 100 Cactus Planks (Using the Logs) and give them to him. He'll Test 1 Plank to see how it reacts to the Lava, but it suddenly starts bursting into flames (You Keep the Plank). You Will need to go talk to the Everbrook Chef to find Oil Coating for the Planks, so that they dont burn up the Bridge.
 
 
You tell the Chef what you need and he says that: He Requires 100 Planks & Nethergrass (Found in the Volcanic Rocky Room) to Coat them in the Oil.
 
 
Once you return with the Items (Have Pyro Gloves in your Inventory), Wear the Pyro Gloves and make the Bridge.


====Rewards====
Speak to the person outside the Supplier's Shop and ask about the "Cousin". Travel to the Everbrook Well outside the bank and speak to the Ali there, then return to the Supplier.


Access to the Ancient Ore Node
Get the Supplier drunk on the beers, then ask to buy a Water Bucket. He accidentally hands over the '''Key''' to the locked door in the Desert Temple. Use it to enter and begin the temple exploration.


=='''DESERT TEMPLE QUEST'''==
==== Temple Walkthrough ====


===Temple Statue===
===== Statue Room =====


The 'First' Room of the temple, contains a Silver Chest, Statue and flag, and a Decending ladder.
The first room contains a Silver Chest, a statue, a flag, and a descending ladder.


[[File:Temple_statue.png|600px]]
[[File:Temple_statue.png|500px]]


===Temple Beetles===
===== Beetle Room =====


Going Left brings you to a room of Desert Beetles.
Going left leads to a room of Desert Beetles.


[[File:Temple_beetles.png|500px]]
[[File:Temple_beetles.png|500px]]


===Temple Mirror===
===== Mirror Room =====


Going up from the Beetles brings you to a room with a Mirror and a Locked Door.
Going up from the beetles leads to a room with a mirror and a locked door.


[[File:Temple_mirror.png|500px]]
[[File:Temple_mirror.png|500px]]


===Temple Angry Eye===
===== Angry Eye Room =====


Going to the Right will take you to face an Angry eye, who will shoot projectiles to where you're standing, and a chest which gives a KEY, to unlock that door earlier.
Going right leads to an Angry Eye that shoots projectiles at the player's position. A chest in this room contains a '''Key''' to unlock the door in the Mirror Room.


[[File:Temple_angry_eye.png|500px]]
[[File:Temple_angry_eye.png|500px]]


===Temple Black Statue===
===== Black Statue 1 =====


Going through the Locked door brings you to the Black Statue.
Through the locked door from the Mirror Room. Contains the first Black Statue.


[[File:Temple_black_statue.png|500px]]
[[File:Temple_black_statue.png|500px]]


===Temple Water===
===== Water Room =====


Going past the Statue will bring you to this room. There is a Water puddle and 2 hanging Fires (Flip the Levers and a Door Appears between them). Top right will show a corner passage.
Past the Black Statue. Contains a water puddle and two hanging fires. Flip the levers to reveal a door between the fires. A corner passage is visible in the top right.


[[File:Temple_water.png|500px]]
[[File:Temple_water.png|500px]]


===Temple Blank===
===== Blank Room =====


Going down leads you to a blank room, just go to the right.  
Going down leads to an empty room. Continue right.


[[File:Temple_black.png|500px]]
[[File:Temple_black.png|500px]]


===Temple 3 Eyes===
===== Three Eyes Room =====


Going to the right brings you to 3 Angry Eyes, better run up or right!
Going right leads to three Angry Eyes. Move quickly — go up or right to escape.


[[File:Temple_3_eyes.png|600px]]
[[File:Temple_3_eyes.png|500px]]


===Temple Levers===
===== Lever Room =====


Going Right brings you to Levers. Get the Correct Combo. (Hint: The Hanging fires click the lever).
Going right leads to a set of levers. Find the correct combination. ''Hint: The hanging fires indicate which levers to pull.''


[[File:Temple_levers.png|600px]]
[[File:Temple_levers.png|500px]]


===Temple Room===
===== Lever Reward Room =====


By going through the door, you enter Here. There is just a Silver Chest here.
Through the door opened by the correct lever combination. Contains a Silver Chest.


[[File:Temple_room.png|600px]]
[[File:Temple_room.png|500px]]


===Temple Black Statue 2===
===== Black Statue 2 =====


Going through the Corner Passage from the other room leads you here. You can also get here by going above the 3 Angry Eyes. There is another Black Statue here.
Accessible via the corner passage from the Water Room, or by going above the Three Eyes Room. Contains another Black Statue.


[[File:Temple_black_statue_2.png|600px]]
[[File:Temple_black_statue_2.png|500px]]


===Temple Zebeth Statue 2===
===== Zebeth Statue =====


Going up will bring you to another Zebeth Statue.
Going up leads to a Zebeth Statue.


[[File:Temple_zebeth_statue_2.png|500px]]
[[File:Temple_zebeth_statue_2.png|500px]]


===Temple Talking Alis===
===== Talking Alis =====


Going up again will bring you to 2 Alis talking. You can listen to their conversation about how one of them is afraid of the Zebeth
Going up again leads to two Alis having a conversation. One of them mentions being afraid of the Zebeth.


[[File:Temple_talking_ali.png|600px]]
[[File:Temple_talking_ali.png|500px]]


===Temple Chest Puzzle===
===== Chest Puzzle =====


Going Down will lead you to a Chest puzzle, solve it for a key. (Hint, A cat once said, click chests 2, 1, 3 and 4)
Going down leads to a chest puzzle. Solve it to obtain a key. ''Hint: A cat once said click chests 2, 1, 3, and 4.''


[[File:Temple_chest_puzzle.png|600px]]
[[File:Temple_chest_puzzle.png|500px]]


===Temple Many Angry Eyes===
===== Many Angry Eyes =====


Going left will make you run for your life. Enjoy many Angry eyes wanting to kill you. Run with them for a while and a Chest with a Key will pop out.
Going left triggers a gauntlet of Angry Eyes. Survive long enough and a chest containing a '''Key''' appears.


[[File:Temple_many_angry_eyes.png|500px]]
[[File:Temple_many_angry_eyes.png|500px]]


===Temple Locked Door 2===
===== Locked Door 2 =====


Making it past the eyes will bring you to a locked door. You need the key from the Chest puzzle to unlock it.
Past the Angry Eyes gauntlet. Requires the key from the Chest Puzzle.


[[File:Temple_locked_door_2.png|500px]]
[[File:Temple_locked_door_2.png|500px]]


===Temple Locked door 3 ===
===== Locked Door 3 =====


Going past the Door brings you to another locked door.
Through the previous door. Another locked door.


[[File:Temple_locked_door_3.png|600px]]
[[File:Temple_locked_door_3.png|500px]]


===Temple Note===
===== Note Room =====


Going Left will bring you to a room with a Well, ali (both inaccessible), and a note that reads: ''I used to dance with the eyes for the longest time, they always rewarded me for it.''
Going left leads to a room with a well, an Ali (both inaccessible), and a note on the wall that reads: ''"I used to dance with the eyes for the longest time, they always rewarded me for it."''


[[File:Temple_note.png|600px]]
[[File:Temple_note.png|500px]]


===Temple Black Statue 3===
===== Black Statue 3 =====


Going through the Locked door using the Key from the Angry Eyes brings you to another Black Statue.
Through the locked door using the key from the Angry Eyes. Contains another Black Statue.


[[File:Temple_black_statue_3.png|600px]]
[[File:Temple_black_statue_3.png|500px]]


===Temple Zebeth NPC===
===== Zebeth NPC =====


Going up brings you to Zebeth, who dissapears if you get too close.
Going up leads to Zebeth, who disappears if the player gets too close.


[[File:Temple_zebeth_npc.png|500px]]
[[File:Temple_zebeth_npc.png|500px]]


===Temple Water Stream===
===== Water Stream =====


Running past Zebeth takes you to a Water Stream.
Past where Zebeth was standing. Contains a water stream.


[[File:Temple_water_stream.png|500px]]
[[File:Temple_water_stream.png|500px]]


===Temple Ali Slaves===
===== Ali Slaves =====


Going Right will bring you to see lots of Ali Slaves filling water buckets.
Going right reveals many Ali Slaves filling water buckets. We will back to this place in a bit.


[[File:Temple_ali_slaves.png|500px]]
[[File:Temple_ali_slaves.png|500px]]


===Temple Black Statue 4===
===== Hidden Researcher =====
 
Going right leads to a locked door and a hiding researcher. The key can be found by returning to the location where the Zebeth NPC first appeared.
 
[[File:Temple_hidden_researcher.png|500px]]
[[File:Temple Zebeth key.png|500px]]
 
===== Back to The Ali Slaves =====
 
Going through the door in the hiding researcher room and going left lets you get to the Ali Slaves, which upon interacting say ''"Sorry. Orders are we cannot speak with anyone."''
 
[[File:Back to Ali Slaves.png|500px]]
 
===== Black Statue 4 / Keypad =====


Going up will lead you to a locked Door with a Keypad, another Black Statue, and some researchers. The keypad code is 1988
Going up leads to a locked door with a keypad, another Black Statue, and researchers. The keypad code is '''1988'''.


[[File:Temple_black_statue_4.png|500px]]
[[File:Temple_black_statue_4.png|500px]]
===Temple Lone Lever===


Going through the locked door will bring you to a lone lever. Flicking it will Deplete the water in the Temple to the outpost, but you cant flick it, since a guard puts you in jail before you can.
===== Lone Lever =====
 
Through the keypad door. A lever that would deplete the temple's water supply to the outpost, but a guard intercepts the player and throws them in jail before it can be pulled.
 
[[File:Lone lever.png|500px]]


===Temple Jail===
===== Jail =====


This is the Jail, just picklock the door to get out. Then picklock the door to the dead alis cell and take the key from him.
Pick the lock on the cell door to escape. Then pick the lock on the adjacent cell containing a dead Ali and take his '''Key'''.
Note: After completing the Desert Bundle this room features a trapdoor leading to Ancient Guards.


[[File:Temple_jail.png|500px]]
[[File:Temple_jail.png|500px]]


===Temple Graves===
===== Graves =====


Going out of the Jail will lead you to two Graves you can dig up.
Outside the jail and to the right two graves that can be dug up.


[[File:Temple_graves.png|500px]]
[[File:Temple_graves.png|500px]]


===Temple Pitchfork===
===== Poison Ali =====
 
Going right leads to argro Poison Ali's. They hurt. You need to kill 10 of them to pass through to then next section.
 
[[File:Poison Ali Guards.png|500px]]


Going Right will lead you to a pitchfork. You can mine that wall with a Pickaxe to create a shortcut.
===== Pitchfork Room =====


Going right leads to a pitchfork. The wall here can be mined with a pickaxe to create a shortcut.


[[File:Temple_pitchfork.png|500px]]
[[File:Temple_pitchfork.png|500px]]


===Temple Pitchfork Up===
===== Desert Temple Cemetery =====


Going up from the Pitchfork will lead you here. Its a graveyard with a chest.
Going up from the pitchfork leads to the Desert Temple Cemetery and a chest.


[[File:Temple_pitchfork_up.png|500px]]
[[File:Temple_pitchfork_up.png|500px]]


===Temple Pitchfork Forward===
===== Pitchfork — East =====


Going Right from the Pirtchfork leads you to a blank room.
Going right from the pitchfork leads to an empty room. Continuing right leads to a chest.


[[File:Temple_pitchfork_forward.png|500px]]
[[File:Temple_pitchfork_forward.png|500px]]


===Temple Pitchfork Forward 2====
[[File:Temple_pitchfork_forward_2.png|500px]]


Going right again leads you to a chest.
===== Hidden Researcher Part 2 =====


[[File:Temple_pitchfork_forward_2.png|500px]]
Navigate back to the hiding researcher room.


===Temple Poison Guards===
[[File:Temple_hidden_researcher.png|500px]]


===== Water Patches =====


Going up leads to many water patches and a lone Desert Beetle.


[[File:Temple_lone_lever.png|500px]]
[[File:Temple_water_patches.png|500px]]


===Temple Hidden Resercher===
===== Zebeth NPC 2 =====


Going Right will bring you to a Locked door and a Hiding Researcher. You unlock the door with a key which can be found by returning to the first place you saw the Zebeth NPC.
Going up again leads down a winding corridor with Zebeth at the end. Zebeth teleports away if the player gets too close.


[[File:Temple_hidden_researcher.png|600px]]
[[File:Temple_zebeth_npc_2.png|500px]]


===Temple Water Patches===
===== Supplier Confrontation =====


Going up will lead you to see many Water patches, and a lone Desert Beetle.
Unlock the door using the key from the Dead Ali. The Supplier is waiting and threatens the player.


[[File:Temple_water_patches.png|500px]]
[[File:Temple_supplier.png|500px]]


===Temple Zebeth NPC 2===
===== Temple Boss =====


Going up again leads you down a winding corridor, with Zebeth at the end (will teleport away if you get too close).
The Supplier attacks. Defeat him, then pull the lever to complete the quest and restore the water supply to the outpost.


[[File:Temple_zebeth_npc_2.png|500px]]
For those who want a video tutorial on how to beat this boss, [https://www.youtube.com/watch?v=s4n1RKwvpuw Desert Temple Boss Run by Smitty] This is one way to beat the boss.


===Temple Supplier===
[[File:Temple_boss.png|500px]]
[[File:Temple_lone_lever.png|500px]]


Once you unlock the door with the Key from the Dead Ali, you are met with the Supplier. He says that he will kill you if you persist on your adventure.
===Desert Temple 2===


[[File:Temple_supplier.png|500px]]
''Requires completion of [[Quests#Desert_Temple|Desert Temple]]
{| class="wikitable"
|+ Requirement
|-
! Desert Temple Quest !! [[File:Stealing.png|37px]]
|-
| Completed the Desert Temple Quest || Level 60 Stealing
1) Complete desert bundle to get the waterfall/secret entrance here


===Temple Boss===
|}
{| class="wikitable"
|+ Reward
|-
! ???
|-
| ???
|}


The Supplier will fight you, win and pull the lever to finish the quest.
</tabber>


[[File:Temple_boss.png|500px]]
[[Category:Mechanics]]
[[Category:Quests]]

Latest revision as of 09:29, 31 May 2026

Quests
Type Game mechanic
Total quests 16
Difficulties Easy, Medium, Hard
Completion reward Quest Name Icon

Quests are optional tasks that reward players with coins, equipment, experience, and access to new areas. Each quest involves talking to NPCs, gathering items, or defeating enemies to fulfil specific objectives.

There are currently 16 quests in the game, divided into three difficulty tiers: Easy, Medium, and Hard. Completing every quest in the game awards the Quest Name Icon, a permanent icon displayed above the player's name in the overworld.

A player displaying the Quest Name Icon.

Quest Summary

Quest Difficulty Location Requirements Key Rewards
Lost Cat Easy Everbrook None 10 Coins
Heating Homes Easy Everbrook None Matches, 2 Coins
Chicken Slaughter Easy Everbrook None 3 Cooked Chicken
Shrimp Sandwich Easy Everbrook Level 10 Cooking Chef Hat, 20 Coins
Sewer Doll Easy Everbrook, Sewer None 10 Giant Bones
Let There Be Light 2 Easy Mystic Vale, Dock Haven, Everbrook Beanstalk Seed 20,000 Farming XP, 20,000 Enchantment XP
Healing Torches Easy Omboko Level 30 Firemaking, Level 5 Crafting Bank healing torches
Thieves Hideout Medium Thieves Hideout Level 10 Stealing Hideout access
Thieves Hideout 2 Medium Omboko, Thieves Hideout Thieves Hideout 1 500 Coins, Maple Bow
Thieves Hideout 3 Medium Thieves Hideout Level 30 Cooking, Thieves Hideout 2 Basement access, 5,000 Feathers
Let There Be Light Medium Mystic Vale, Everbrook Level 20 Farming Mystic Vale Farming Plot
The 3 Gemstones Medium Beach, Omboko, Mystic Vale Level 40 Mining, Level 40 Forging 3 Gemstone Fragments
Saving Marin Medium Dock Haven, Pirate Isle Level 20 Mining, Level 40 Crafting Pirate Isle access
Volcano Bridge Medium Volcano Level 60 Crafting, Pyro Gloves, prior quests Ancient Ore Node access
Mount Frostvale Medium Frostvale Warm armour recommended, Desert Temple, Level 60 Cooking, Level 65 Woodcutting Mount Frostvale access
Desert Island Medium Desert Level 40 Agility ???
Desert Temple Hard Desert 3,500 Coins, 3 Beers, high combat, Level 30 Hunting, Level 40 Stealing Water supply to outpost, access to Train
Desert Temple 2 Hard Desert Level 60 Stealing ???

Quests

Lost Cat

Requirement
1 Milk Bucket
Rewards
10 Coins

To begin this quest, speak to the Crying Lady in Everbrook. She explains that she has lost her cat and asks for help finding it.

The cat is located north of the Mayor's house. To lure it back, the player needs a Milk Bucket, obtained by killing a cow while carrying a bucket in their inventory. Return the cat to the Crying Lady to complete the quest.



Heating Homes

Requirement
1 Normal Log 1 Coal Ore
Rewards
1 Matches 2 Coins

To begin this quest, enter the house in the starting area where Monty is standing outside, and speak to Minty. She complains that her house is cold and her husband refuses to help.

To complete the quest, gather 1 Normal Log and 1 Coal Ore and place them into the fireplace inside the house.



Chicken Slaughter

Requirement
Kill 5 Chickens
Reward
3 Cooked Chicken

To begin this quest, speak to the Chicken Farmer in Everbrook. He explains that he has lost control of his chicken breeding and too many chickens have filled his pen.

Kill 5 Chickens and speak to him again to complete the quest.


Shrimp Sandwich

Requirement
Level 10 Cooking 5 Cooked Shrimp 1 Bread
Reward
1 Chef Hat 20 Coins

To begin this quest, speak to the Chef in Everbrook. He requires the player to have Level 10 Cooking before accepting the quest.

He asks for 5 Cooked Shrimp and 1 Bread. Deliver both to complete the quest.



Sewer Doll

Requirement
Sewer doll (After Accepting Quest)
Reward
10 Giant Bones

To begin this quest, speak to the Crying Girl in the Everbrook Cemetery. She explains that she lost her doll in the Sewer and asks the player to retrieve it.

The doll is located in the pipe directly above the water. Pick it up and return it to the Crying Girl.



Let There Be Light 2

This quest is a sequel to Let There Be Light but is classified as Easy.

Requirement
1 Beanstalk Seed
Reward
Beanstalk
20k Farming Xp 20k Enchantment Xp Access to the Beanstalk

To begin this quest, the player needs a Beanstalk Seed, obtained randomly from a Bird Nest. Speak to Zapto in Mystic Vale.

Zapto explains that the Beanstalk Seed needs to be enchanted with water. Take the seed to the Water Shrine in Dock Haven to turn it into a Soaked Beanstalk Seed.

Return to Zapto, who instructs the player to plant the seed in Everbrook during cloudy weather. The cow farm area has unusual clouds — use the Soaked Beanstalk Seed near the clouds to grow the beanstalk and complete the quest.


Healing Torches

Requirement
1 Piece of Paper 42 Normal Logs
Rewards
Bank Healing
Walking into a bank (With a lit Torch) will fully heal you

To begin this quest, speak to the Sick Ent in Omboko. The Ent explains that it has grown old and weak, and the limited rainfall in Omboko has not helped. It needs a new Wooden Heart and suggests someone in the village can help.

The Paper-Maker in Omboko knows how to craft Wooden Hearts. Bring him a Piece of Paper so he can write down the instructions. Click the instructions to learn the recipe, then use logs to craft a Wooden Heart.

Bring the Wooden Heart to the Ent, but it is not ready yet — it must become Sacred first. While a bonfire is burning anywhere in the world, there is a chance per tick for any heart in the player's inventory to become sacred. The player does not need to be near the bonfire.

Once the heart is sacred, the Ent spawns torches in banks (and one in its room) that the player can light with Matches. The Giant Ent is healed and the base quest is complete.

Bank Heart Type Heart Crafting Level Crafting XP Sacred Chance Sacred Heart Firemaking Level Firemaking XP
(Initial quest) Wooden Heart 5 210 1/180
Everbrook Oak Heart 20 420 1/1,000 35 7,458
Omboko Bamboo Heart 22 42 1/3,600 50 15,241
Thieves Hideout Willow Heart 30 924 1/7,200 45 9,584
Dock Haven Mangrove Heart 50 2,100 1/18,000 65 25,314
Jafa Outpost Cactus Heart 80 10,500 1/36,000 85 35,748
Frostvale Pine Heart 82 12,600 1/45,000 88 ???
Mystic Vale Magic Heart 90 25,200 1/86,400 95 41,587

Thieves Hideout

Requirement
1 Bear Head 1 Tiger Head
Reward
Thief Hideout Access
Access to more rooms in the Thieves Hideout

To begin this quest, enter the Thieves Hideout and speak to the first Brown Thief. He explains that to move freely through the hideout, the player must prove they are a true thief.

He first asks for a Bear Head — kill a Bear and loot the head, then return it. He then asks for a Tiger Head — kill a Tiger and loot the head. Once both are delivered, the player earns the thief's trust.


Thieves Hideout 2

Requires completion of Thieves Hideout.

Requirement
Thieves Hideout 1
Be Able to Kill a Demon Completed Thieves Hideout 1 Quest
Reward
500 Coins 1 Maple Bow

Travel to Omboko and speak to the Mini Thief. He explains that he ran away from the Thieves Hideout to hide in the jungle and asks the player to steal a precious artifact from inside the hideout.

The door to the artifact is guarded by the Mini Thief's father. The Mini Thief gives the player a picture of himself to show his father. Present the picture to the father in the hideout — he is moved and steps aside.

Enter the room, but a Demon guards the artifact. Defeat it to claim the artifact, then return it to the Mini Thief in Omboko.


Thieves Hideout 3

Requirement
Level 30 Cooking Cake
Reward
Thief Hideout Access
Access to more rooms in the Thieves Hideout 5,000 Feathers

Speak to the Bully Thief on the 2nd floor of the Thieves Hideout. He demands a Cake in exchange for letting the player access the basement.

Bake a cake and deliver it to him to complete the quest.


Let There Be Light

Requirement
Level 20 Farming 500 Glass 50 Iron bars
Reward
Farming Plot
Access to the Mystic Vale Farming Plot

Speak to Zapto in Mystic Vale. He wants to set up a farm underneath Mystic Vale but needs the building plans approved by the Mystic Vale Mayor.

The player must negotiate between the Everbrook and Mystic Vale Mayors. The two towns had previously agreed that Everbrook would be the farming town and Mystic Vale the magic town, so convincing them takes effort.

Once the Mayors agree, Zapto also needs construction materials: 500 Glass and 50 Iron Bars. Deliver both to complete the quest.


The 3 Gemstones

Requires Level 40 Mining and Level 40 Forging.

Requirement
Level 40 Mining Level 40 Forging Able to kill a Tiger, Red mage, and Crocodile
Reward
Gemstone Access Mine Access
Access to Gemstones with Powers Access to another place in The Mines

Speak to the Dwarf in the Mining Area. He is searching for three gemstones from different regions: Beach, Omboko, and Mystic Vale. Research Dwarfs are stationed at each location but have been unable to find the stones.

Speak to all three Research Dwarfs, then report back to the Mining Dwarf. He sends the player back to dig in each dwarf's room. Each gemstone is guarded by a monster that must be defeated before the gemstone can be mined:

  • Omboko Gemstone — guarded by a Tiger
  • Mystic Vale Gemstone — guarded by a Red Mage
  • Beach Gemstone — guarded by a Crocodile

Gemstones:

Fragment Image Effect (60 seconds)
Mystic Fragment Increased stardust from walking in Mystic Vale
Sand Fragment Increased resources from digging
Jungle Fragment Increased firebond points while the fire is alive

Saving Marin

Requires Level 20 Mining and Level 40 Crafting.

Requirement
Level 20 Mining Level 40 Crafting
Reward
Pirate Isle Access
Access to the Pirate Isle

Travel to Dock Haven and speak to the Watcher underneath the bank. He offers to let the player swim across to Pirate Isle. Unequip all gear before swimming.

On Pirate Isle, head south from the beach and enter the quicksand. Speak to Marin and offer to help him.

Swim back to Dock Haven, grab a Shovel from the bank, and give it to the Fishing Pirate in the room to the left.

Swim back to Pirate Isle, loot 1 Glass, then head one screen south and loot a Shovel. Use the Worship Dig Anywhere ability with the shovel to obtain Gunpowder. Combine the Gunpowder and Glass to craft a Vial of Gunpowder.

Use the Vial of Gunpowder on the broken board east of the pirates.

Swim back to Dock Haven and retrieve String, Matches, and any supplies from the bank. Take the boat to the Beach (visit a Cemetery to refill Worship Points). Collect the Vial of Gunpowder again.

Use it in the Beach quicksand to obtain more Gunpowder, then combine it with String to craft TNT. Head south from the crabs in the quicksand to find a large boulder — blow it up with the TNT.

Pass through the tunnel, reach Marin, and help him escape. Return to Dock Haven, speak to the Retired Pirate, then speak to the Watcher to complete the quest.


Volcano Bridge

Requirement
Saving Marin Quest Shrimp Sandwich Quest Nethergrass
Level 60 Crafting 1 Pyro Gloves Completed Saving Marin Quest Completed Shrimp Sandwich Quest 100 Cactus Planks Nethergrass (Found in the Same room as the Rocky)
Reward
Ancient Ore Access
Access to the Ancient Ore Node

Speak to the Volcanic Rocky NPC near the lava pit in the Volcano. He mentions the Ancient Ore across the lava and invites the player to help build a bridge.

He asks the player to bring a Cactus Log for testing, then to craft 100 Cactus Planks and deliver them. He tests one plank, but it bursts into flames. The player keeps the plank.

Speak to the Everbrook Chef to learn about Oil Coating for the planks. He requires 100 Planks and Nethergrass (found in the Volcanic Rocky Room) to coat them.

Return with the materials and have Pyro Gloves in inventory. Equip the Pyro Gloves and build the bridge.


Mount Frostvale

Requires completion of Desert Temple but it is classified as Medium. Warm armour (Bear or Wolf) is strongly recommended for navigating Frostvale.

Requirement
Desert Temple Quest
Completed the Desert Temple Quest 100 Oak, Mangrove and Haunted Logs 1 Dragonfruit Pie (Of Any Star)
Reward
Mount Frostvale Access
Access to Mount Frostvale

Speak to Frostboot in Frostvale, who holds a key needed to access Mount Frostvale. He will only give it up if the Mayor approves.

Speak to the Mayor, who assigns a task to prove the player's worth: fill the log piles behind him with 100 Oak Logs, 100 Mangrove Logs, and 100 Haunted Logs.

After placing all the logs, the Mayor confesses he is terrible at firemaking and demands a Dragonfruit Pie of any quality.

Deliver the pie, sign the Mayor's waiver, and collect the key from Frostboot to unlock the door leading to Mount Frostvale.

Desert Island

Requirement
Desert Island File:Agility logo.png
Completed ---- Has Level 40 Stealing
Reward
???
???

Desert Temple

The Desert Temple is the longest and most complex quest in the game, taking players through a sprawling underground temple in the Desert. It involves puzzles, combat, and extensive exploration.

Requirement
3,500 Coins 3 Beers (2 Normal 1 Premium)
Reward
Jafa Outpost Access
Access to more rooms in the Jafa Outpost

How to Start

Bring 3,500 Coins and 3 Beers (2 Normal, 1 Premium) to the Supplier's Store west of the Jafa Outpost bank. Pay the Supplier 3,000 Coins for a Bucket of Water and give it to the Dehydrated Ali lying on the floor outside the shop.

Speak to the person outside the Supplier's Shop and ask about the "Cousin". Travel to the Everbrook Well outside the bank and speak to the Ali there, then return to the Supplier.

Get the Supplier drunk on the beers, then ask to buy a Water Bucket. He accidentally hands over the Key to the locked door in the Desert Temple. Use it to enter and begin the temple exploration.

Temple Walkthrough

Statue Room

The first room contains a Silver Chest, a statue, a flag, and a descending ladder.

Beetle Room

Going left leads to a room of Desert Beetles.

Mirror Room

Going up from the beetles leads to a room with a mirror and a locked door.

Angry Eye Room

Going right leads to an Angry Eye that shoots projectiles at the player's position. A chest in this room contains a Key to unlock the door in the Mirror Room.

Black Statue 1

Through the locked door from the Mirror Room. Contains the first Black Statue.

Water Room

Past the Black Statue. Contains a water puddle and two hanging fires. Flip the levers to reveal a door between the fires. A corner passage is visible in the top right.

Blank Room

Going down leads to an empty room. Continue right.

Three Eyes Room

Going right leads to three Angry Eyes. Move quickly — go up or right to escape.

Lever Room

Going right leads to a set of levers. Find the correct combination. Hint: The hanging fires indicate which levers to pull.

Lever Reward Room

Through the door opened by the correct lever combination. Contains a Silver Chest.

Black Statue 2

Accessible via the corner passage from the Water Room, or by going above the Three Eyes Room. Contains another Black Statue.

Zebeth Statue

Going up leads to a Zebeth Statue.

Talking Alis

Going up again leads to two Alis having a conversation. One of them mentions being afraid of the Zebeth.

Chest Puzzle

Going down leads to a chest puzzle. Solve it to obtain a key. Hint: A cat once said — click chests 2, 1, 3, and 4.

Many Angry Eyes

Going left triggers a gauntlet of Angry Eyes. Survive long enough and a chest containing a Key appears.

Locked Door 2

Past the Angry Eyes gauntlet. Requires the key from the Chest Puzzle.

Locked Door 3

Through the previous door. Another locked door.

Note Room

Going left leads to a room with a well, an Ali (both inaccessible), and a note on the wall that reads: "I used to dance with the eyes for the longest time, they always rewarded me for it."

Black Statue 3

Through the locked door using the key from the Angry Eyes. Contains another Black Statue.

Zebeth NPC

Going up leads to Zebeth, who disappears if the player gets too close.

Water Stream

Past where Zebeth was standing. Contains a water stream.

Ali Slaves

Going right reveals many Ali Slaves filling water buckets. We will back to this place in a bit.

Hidden Researcher

Going right leads to a locked door and a hiding researcher. The key can be found by returning to the location where the Zebeth NPC first appeared.

Back to The Ali Slaves

Going through the door in the hiding researcher room and going left lets you get to the Ali Slaves, which upon interacting say "Sorry. Orders are we cannot speak with anyone."

Black Statue 4 / Keypad

Going up leads to a locked door with a keypad, another Black Statue, and researchers. The keypad code is 1988.

Lone Lever

Through the keypad door. A lever that would deplete the temple's water supply to the outpost, but a guard intercepts the player and throws them in jail before it can be pulled.

Jail

Pick the lock on the cell door to escape. Then pick the lock on the adjacent cell containing a dead Ali and take his Key. Note: After completing the Desert Bundle this room features a trapdoor leading to Ancient Guards.

Graves

Outside the jail and to the right two graves that can be dug up.

Poison Ali

Going right leads to argro Poison Ali's. They hurt. You need to kill 10 of them to pass through to then next section.

Pitchfork Room

Going right leads to a pitchfork. The wall here can be mined with a pickaxe to create a shortcut.

Desert Temple Cemetery

Going up from the pitchfork leads to the Desert Temple Cemetery and a chest.

Pitchfork — East

Going right from the pitchfork leads to an empty room. Continuing right leads to a chest.

Hidden Researcher Part 2

Navigate back to the hiding researcher room.

Water Patches

Going up leads to many water patches and a lone Desert Beetle.

Zebeth NPC 2

Going up again leads down a winding corridor with Zebeth at the end. Zebeth teleports away if the player gets too close.

Supplier Confrontation

Unlock the door using the key from the Dead Ali. The Supplier is waiting and threatens the player.

Temple Boss

The Supplier attacks. Defeat him, then pull the lever to complete the quest and restore the water supply to the outpost.

For those who want a video tutorial on how to beat this boss, Desert Temple Boss Run by Smitty This is one way to beat the boss.

Desert Temple 2

Requires completion of Desert Temple

Requirement
Desert Temple Quest
Completed the Desert Temple Quest Level 60 Stealing

1) Complete desert bundle to get the waterfall/secret entrance here

Reward
???
???