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'''HP''' Is how much damage you can handle until you die. Monster or the environment can deplete your Hitpoints. You can eat [[Cooking|Food]] to give yourself more HP. | '''HP''' Is how much damage you can handle until you die. Monster or the environment can deplete your Hitpoints. You can eat [[Cooking|Food]] to give yourself more HP. | ||
==Everbrook== | |||
Revision as of 20:08, 22 September 2025
This is the Combat Guide, designed to help you win fights with Monsters. You are allowed to edit this guide, but please, don't wreck it for the all of us. Note this might contain spoilers for some people, so just beware when reading.
Stats
The Stats you have are No Weapon Type (NWT) Accuracy (ACC) Melee Damage (MD) Archery Damage (AD) Magic Damage (SD) Melee and Archery Defense (DF) and Magic Defense (SDF). You also start with 10 Hitpoints (HP)
NWT shows what type of weapon you are currently holding. There are many types of Weapons, including Slash, Stab, Crush, Archery, Magic. Certain Monsters are weak to Certain Attack types, dealing a multiple of damage.
ACC is used to land successful damage. The better ACC you have, the more of a chance to hit through a Monsters Defense. You get ACC from Weapons/Bows/Staffs or Necklaces.
MD/AD/SD is the amount of damage you deal to Monsters using a type of Weapon. Melee Weapons boost Melee Damage, Archery Bows boost Accuracy while Arrows boost Damage, and Magic Staves boost Accuracy and Damage Orbs boost Damage
DF and SDF is the Defense the player or Monsters may have. The Higher the Defense, the more accuracy you need to land Hits. Monsters have a set Defense Bonus, while we can use Armour to give us More Defense. You will know when your Defense works when being attack shows a Blue 0.
HP Is how much damage you can handle until you die. Monster or the environment can deplete your Hitpoints. You can eat Food to give yourself more HP.
