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| [[#Volcano Bridge|Volcano Bridge]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Volcano]] || Level 60 [[Crafting]], Pyro Gloves, prior quests || Ancient Ore Node access | | [[#Volcano Bridge|Volcano Bridge]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Volcano]] || Level 60 [[Crafting]], Pyro Gloves, prior quests || Ancient Ore Node access | ||
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| [[#Mount Frostvale|Mount Frostvale]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Frostvale]] || Warm armour recommended, Desert Temple || Mount Frostvale access | | [[#Mount Frostvale|Mount Frostvale]] || style="background-color:#3a3a1a; color:#ffffb3;" | Medium || [[Frostvale]] || Warm armour recommended, Desert Temple, Level 60 [[Cooking]], Level 65 [[Woodcutting]] || Mount Frostvale access | ||
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| [[#Desert Temple|Desert Temple]] || style="background-color:#3a1a1a; color:#ff9999;" | Hard || [[Desert]] || 3,500 Coins, 3 Beers, high combat || Water supply to outpost, access to [[Desert#Desert Train|Train]] | | [[#Desert Temple|Desert Temple]] || style="background-color:#3a1a1a; color:#ff9999;" | Hard || [[Desert]] || 3,500 Coins, 3 Beers, high combat || Water supply to outpost, access to [[Desert#Desert Train|Train]] | ||
Revision as of 16:31, 1 March 2026
| Quests | |
|---|---|
| |
| Type | Game mechanic |
| Total quests | 16 |
| Difficulties | Easy, Medium, Hard |
| Completion reward | Quest Name Icon |
Quests are optional tasks that reward players with coins, equipment, experience, and access to new areas. Each quest involves talking to NPCs, gathering items, or defeating enemies to fulfil specific objectives.
There are currently 16 quests in the game, divided into three difficulty tiers: Easy, Medium, and Hard. Completing every quest in the game awards the Quest Name Icon, a permanent icon displayed above the player's name in the overworld.
A player displaying the Quest Name Icon.
Quest Summary
| Quest | Difficulty | Location | Requirements | Key Rewards |
|---|---|---|---|---|
| Lost Cat | Easy | Everbrook | None | 10 Coins |
| Heating Homes | Easy | Everbrook | None | Matches, 2 Coins |
| Chicken Slaughter | Easy | Everbrook | None | 3 Cooked Chicken |
| Shrimp Sandwich | Easy | Everbrook | Level 10 Cooking | Chef Hat, 20 Coins |
| Sewer Doll | Easy | Everbrook, Sewer | None | 10 Giant Bones |
| Let There Be Light 2 | Easy | Mystic Vale, Dock Haven, Everbrook | Beanstalk Seed | 20,000 Farming XP, 20,000 Enchantment XP |
| Healing Torches | Easy | Omboko | Level 5 Crafting | Bank healing torches |
| Thieves Hideout | Medium | Thieves Hideout | None | Hideout access |
| Thieves Hideout 2 | Medium | Omboko, Thieves Hideout | Thieves Hideout 1 | 500 Coins, Maple Bow |
| Thieves Hideout 3 | Medium | Thieves Hideout | Level 30 Cooking, Thieves Hideout 2 | Basement access, 5,000 Feathers |
| Let There Be Light | Medium | Mystic Vale, Everbrook | Level 20 Farming | Mystic Vale Farming Plot |
| The 3 Gemstones | Medium | Beach, Omboko, Mystic Vale | Level 40 Mining, Level 40 Forging | 3 Gemstone Fragments |
| Saving Marin | Medium | Dock Haven, Pirate Isle | Level 20 Mining, Level 40 Crafting | Pirate Isle access |
| Volcano Bridge | Medium | Volcano | Level 60 Crafting, Pyro Gloves, prior quests | Ancient Ore Node access |
| Mount Frostvale | Medium | Frostvale | Warm armour recommended, Desert Temple, Level 60 Cooking, Level 65 Woodcutting | Mount Frostvale access |
| Desert Temple | Hard | Desert | 3,500 Coins, 3 Beers, high combat | Water supply to outpost, access to Train |
Quests
Lost Cat
To begin this quest, speak to the Crying Lady
in Everbrook. She explains that she has lost her cat and asks for help finding it.
The cat is located north of the Mayor's house. To lure it back, the player needs a Milk Bucket, obtained by killing a cow while carrying a bucket in their inventory. Return the cat to the Crying Lady to complete the quest.
Heating Homes
To begin this quest, enter the house in the starting area where Monty is standing outside, and speak to Minty. She complains that her house is cold and her husband refuses to help.
To complete the quest, gather 1 Normal Log and 1 Coal Ore and place them into the fireplace inside the house.
Chicken Slaughter
To begin this quest, speak to the Chicken Farmer in Everbrook. He explains that he has lost control of his chicken breeding and too many chickens have filled his pen.
Kill 5 Chickens and speak to him again to complete the quest.
Shrimp Sandwich
To begin this quest, speak to the Chef in Everbrook. He requires the player to have Level 10 Cooking before accepting the quest.
He asks for 5 Cooked Shrimp and 1 Bread. Deliver both to complete the quest.
Rewards: 1 Chef Hat
, 20 Coins
Sewer Doll
To begin this quest, speak to the Crying Girl in the Everbrook Graveyard. She explains that she lost her doll in the Sewer and asks the player to retrieve it.
The doll is located in the pipe directly above the water. Pick it up and return it to the Crying Girl.
Let There Be Light 2
This quest is a sequel to Let There Be Light but is classified as Easy.
To begin this quest, the player needs a Beanstalk Seed, obtained randomly from a Bird Nest. Speak to Zapto in Mystic Vale.
Zapto explains that the Beanstalk Seed needs to be enchanted with water. Take the seed to the Water Shrine in Dock Haven to turn it into a Soaked Beanstalk Seed.
Return to Zapto, who instructs the player to plant the seed in Everbrook during cloudy weather. The cow farm area has unusual clouds — use the Soaked Beanstalk Seed near the clouds to grow the beanstalk and complete the quest.
Rewards: 20,000 Farming XP, 20,000 Enchantment XP, access to the beanstalk
Healing Torches
To begin this quest, speak to the Sick Ent in Omboko. The Ent explains that it has grown old and weak, and the limited rainfall in Omboko has not helped. It needs a new Wooden Heart and suggests someone in the village can help.
The Paper-Maker in Omboko knows how to craft Wooden Hearts. Bring him a Piece of Paper so he can write down the instructions. Click the instructions to learn the recipe, then use logs to craft a Wooden Heart.
Bring the Wooden Heart to the Ent, but it is not ready yet — it must become Sacred first. While a bonfire is burning anywhere in the world, there is a chance per tick for any heart in the player's inventory to become sacred. The player does not need to be near the bonfire.
Once the heart is sacred, the Ent spawns torches in banks (and one in its room) that the player can light with Matches. The Giant Ent is healed and the base quest is complete.
Reward: Walking into a bank with a lit torch instantly heals the player. To activate healing in each bank, the player must craft an additional sacred heart of the appropriate type and light that bank's torch.
| Bank | Heart Type | Heart | Crafting Level | Crafting XP | Sacred Chance | Sacred Heart | Firemaking Level | Firemaking XP |
|---|---|---|---|---|---|---|---|---|
| (Initial quest) | Wooden Heart | 5 | 210 | 1/180 | — | — | ||
| Everbrook | Oak Heart | 20 | 420 | 1/1,000 | 35 | 7,458 | ||
| Omboko | Bamboo Heart | 22 | 42 | 1/3,600 | 50 | 15,241 | ||
| Thieves Hideout | Willow Heart | 30 | 924 | 1/7,200 | 45 | 9,584 | ||
| Dock Haven | Mangrove Heart | 50 | 2,100 | 1/18,000 | 65 | 25,314 | ||
| Jafa Outpost | Cactus Heart | 80 | 10,500 | 1/36,000 | 85 | 35,748 | ||
| Frostvale | Pine Heart | 82 | 12,600 | 1/45,000 | 88 | ??? | ||
| Mystic Vale | Magic Heart | 90 | 25,200 | 1/86,400 | 95 | 41,587 |
Thieves Hideout
To begin this quest, enter the Thieves Hideout and speak to the first Brown Thief. He explains that to move freely through the hideout, the player must prove they are a true thief.
He first asks for a Bear Head — kill a Bear and loot the head, then return it. He then asks for a Tiger Head — kill a Tiger and loot the head. Once both are delivered, the player earns the thief's trust.
Rewards: Access to further areas of the Thieves Hideout
Thieves Hideout 2
Requires completion of Thieves Hideout.
Travel to Omboko and speak to the Mini Thief. He explains that he ran away from the Thieves Hideout to hide in the jungle and asks the player to steal a precious artifact from inside the hideout.
The door to the artifact is guarded by the Mini Thief's father. The Mini Thief gives the player a picture of himself to show his father. Present the picture to the father in the hideout — he is moved and steps aside.
Enter the room, but a Demon guards the artifact. Defeat it to claim the artifact, then return it to the Mini Thief in Omboko.
Rewards: 500 Coins
, 1 Maple Bow
Thieves Hideout 3
Requires Level 30 Cooking.
Speak to the Bully Thief on the 2nd floor of the Thieves Hideout. He demands a Cake in exchange for letting the player access the basement.
Bake a cake and deliver it to him to complete the quest.
Rewards: Access to the Thieves Hideout Basement, 5,000 Feathers
Let There Be Light
Requires Level 20 Farming.
Speak to Zapto in Mystic Vale. He wants to set up a farm underneath Mystic Vale but needs the building plans approved by the Mystic Vale Mayor.
The player must negotiate between the Everbrook and Mystic Vale Mayors. The two towns had previously agreed that Everbrook would be the farming town and Mystic Vale the magic town, so convincing them takes effort.
Once the Mayors agree, Zapto also needs construction materials: 500 Glass and 50 Iron Bars. Deliver both to complete the quest.
Rewards: Mystic Vale Farming Plot
The 3 Gemstones
Requires Level 40 Mining and Level 40 Forging.
Speak to the Dwarf in the Mining Area. He is searching for three gemstones from different regions: Beach, Omboko, and Mystic Vale. Research Dwarfs are stationed at each location but have been unable to find the stones.
Speak to all three Research Dwarfs, then report back to the Mining Dwarf. He sends the player back to dig in each dwarf's room. Each gemstone is guarded by a monster that must be defeated before the gemstone can be mined:
- Omboko Gemstone — guarded by a Tiger
- Mystic Vale Gemstone — guarded by a Red Mage
- Beach Gemstone — guarded by a Crocodile
Rewards: Three usable gemstone fragments, each providing a 60-second buff when activated:
The player also gains access to the fenced-off section of the mines.
Saving Marin
Requires Level 20 Mining and Level 40 Crafting.
Travel to Dock Haven and speak to the Watcher underneath the bank. He offers to let the player swim across to Pirate Isle. Unequip all gear before swimming.
On Pirate Isle, head south from the beach and enter the quicksand. Speak to Marin and offer to help him.
Swim back to Dock Haven, grab a Shovel from the bank, and give it to the Fishing Pirate in the room to the left.
Swim back to Pirate Isle, loot 1 Glass, then head one screen south and loot a Shovel. Use the Worship Dig Anywhere ability with the shovel to obtain Gunpowder. Combine the Gunpowder and Glass to craft a Vial of Gunpowder.
Use the Vial of Gunpowder on the broken board east of the pirates.
Swim back to Dock Haven and retrieve String, Matches, and any supplies from the bank. Take the boat to the Beach (visit a graveyard to refill Worship Points). Collect the Vial of Gunpowder again.
Use it in the Beach quicksand to obtain more Gunpowder, then combine it with String to craft TNT. Head south from the crabs in the quicksand to find a large boulder — blow it up with the TNT.
Pass through the tunnel, reach Marin, and help him escape. Return to Dock Haven, speak to the Retired Pirate, then speak to the Watcher to complete the quest.
Volcano Bridge
Requires Level 60 Crafting, Pyro Gloves, completion of Saving Marin and Shrimp Sandwich.
Speak to the Volcanic Rocky NPC near the lava pit in the Volcano. He mentions the Ancient Ore across the lava and invites the player to help build a bridge.
He asks the player to bring a Cactus Log for testing, then to craft 100 Cactus Planks and deliver them. He tests one plank, but it bursts into flames. The player keeps the plank.
Speak to the Everbrook Chef to learn about Oil Coating for the planks. He requires 100 Planks and Nethergrass (found in the Volcanic Rocky Room) to coat them.
Return with the materials and have Pyro Gloves in inventory. Equip the Pyro Gloves and build the bridge.
Rewards: Access to the Ancient Ore Node
Mount Frostvale
Warm armour (Bear or Wolf) is strongly recommended for navigating Frostvale.
Speak to Frostboot in Frostvale, who holds a key needed to access Mount Frostvale. He will only give it up if the Mayor approves.
Speak to the Mayor, who assigns a task to prove the player's worth: fill the log piles behind him with 100 Oak Logs, 100 Mangrove Logs, and 100 Haunted Logs.
After placing all the logs, the Mayor confesses he is terrible at firemaking and demands a Dragonfruit Pie of any quality.
Deliver the pie, sign the Mayor's waiver, and collect the key from Frostboot to unlock the door leading to Mount Frostvale.
Rewards: Access to Mount FrostvaleDesert Temple
The Desert Temple is the longest and most complex quest in the game, taking players through a sprawling underground temple in the Desert. It involves puzzles, combat, and extensive exploration.
How to Start
Bring 3,500 Coins and 3 Beers (2 Normal, 1 Premium) to the Supplier's Store west of the Jafa Outpost bank. Pay the Supplier 3,000 Coins for a Bucket of Water and give it to the Dehydrated Ali lying on the floor outside the shop.
Speak to the person outside the Supplier's Shop and ask about the "Cousin". Travel to the Everbrook Well outside the bank and speak to the Ali there, then return to the Supplier.
Get the Supplier drunk on the beers, then ask to buy a Water Bucket. He accidentally hands over the Key to the locked door in the Desert Temple. Use it to enter and begin the temple exploration.
Temple Walkthrough
Statue Room
The first room contains a Silver Chest, a statue, a flag, and a descending ladder.
Beetle Room
Going left leads to a room of Desert Beetles.
Mirror Room
Going up from the beetles leads to a room with a mirror and a locked door.
Angry Eye Room
Going right leads to an Angry Eye that shoots projectiles at the player's position. A chest in this room contains a Key to unlock the door in the Mirror Room.
Black Statue 1
Through the locked door from the Mirror Room. Contains the first Black Statue.
Water Room
Past the Black Statue. Contains a water puddle and two hanging fires. Flip the levers to reveal a door between the fires. A corner passage is visible in the top right.
Blank Room
Going down leads to an empty room. Continue right.
Three Eyes Room
Going right leads to three Angry Eyes. Move quickly — go up or right to escape.
Lever Room
Going right leads to a set of levers. Find the correct combination. Hint: The hanging fires indicate which levers to pull.
Lever Reward Room
Through the door opened by the correct lever combination. Contains a Silver Chest.
Black Statue 2
Accessible via the corner passage from the Water Room, or by going above the Three Eyes Room. Contains another Black Statue.
Zebeth Statue
Going up leads to a Zebeth Statue.
Talking Alis
Going up again leads to two Alis having a conversation. One of them mentions being afraid of the Zebeth.
Chest Puzzle
Going down leads to a chest puzzle. Solve it to obtain a key. Hint: A cat once said — click chests 2, 1, 3, and 4.
Many Angry Eyes
Going left triggers a gauntlet of Angry Eyes. Survive long enough and a chest containing a Key appears.
Locked Door 2
Past the Angry Eyes gauntlet. Requires the key from the Chest Puzzle.
Locked Door 3
Through the previous door. Another locked door.
Note Room
Going left leads to a room with a well, an Ali (both inaccessible), and a note that reads: "I used to dance with the eyes for the longest time, they always rewarded me for it."
Black Statue 3
Through the locked door using the key from the Angry Eyes. Contains another Black Statue.
Zebeth NPC
Going up leads to Zebeth, who disappears if the player gets too close.
Water Stream
Past where Zebeth was standing. Contains a water stream.
Ali Slaves
Going right reveals many Ali Slaves filling water buckets.
Black Statue 4 / Keypad
Going up leads to a locked door with a keypad, another Black Statue, and researchers. The keypad code is 1988.
Lone Lever
Through the keypad door. A lever that would deplete the temple's water supply to the outpost, but a guard intercepts the player and throws them in jail before it can be pulled.
Jail
Pick the lock on the cell door to escape. Then pick the lock on the adjacent cell containing a dead Ali and take his Key. Note: After completing the Desert Bundle this room features a trapdoor leading to Ancient Guards.
Graves
Outside the jail. Two graves that can be dug up.
Pitchfork Room
Going right leads to a pitchfork. The wall here can be mined with a pickaxe to create a shortcut.
Pitchfork — North
Going up from the pitchfork leads to a graveyard with a chest.
Pitchfork — East
Going right from the pitchfork leads to an empty room. Continuing right leads to a chest.
Poison Guards
Hidden Researcher
Going right leads to a locked door and a hiding researcher. The key can be found by returning to the location where the Zebeth NPC first appeared.
Water Patches
Going up leads to many water patches and a lone Desert Beetle.
Zebeth NPC 2
Going up again leads down a winding corridor with Zebeth at the end. Zebeth teleports away if the player gets too close.
Supplier Confrontation
Unlock the door using the key from the Dead Ali. The Supplier is waiting and threatens the player.
Temple Boss
The Supplier attacks. Defeat him, then pull the lever to complete the quest and restore the water supply to the outpost.
For those who want a video tutorial on how to beat this boss, Desert Temple Boss Run by Smitty This is one way to beat the boss.

