whole list of stuff |
|||
| Line 6: | Line 6: | ||
== Boss Mechanics == | == Boss Mechanics == | ||
Harvesting the [[Warroot Seeds|Warroot]] begins the combat. You'll be spawned into an arena for you and Warroot to fight. | Harvesting the [[Warroot Seeds|Warroot]] begins the combat. You'll be spawned into an arena for you and Warroot to fight. | ||
[[File:Warrootarena.png|685x685px]] | |||
Warroot will not attack you until you've initiated combat, he uses [[Melee]] combat. | Warroot will not attack you until you've initiated combat, he uses [[Melee]] combat. | ||
Revision as of 14:29, 9 March 2026
Warroot is a boss monster found by planting and harvesting a Warroot Seed.

It is weak to Fire. Despite being a boss, it has very low defence, making it an earlier game boss. However, 30 accuracy and 15 damage it'll hit often and hard. Warroot always drops 50-75 Logs, 500-1000 Bonemeal, 3-7 Birdnests and 1-4 Lime Leaf Seeds, with a 1/10 chance to drop the Secateurs and 1/100 to drop it's pet Warroot Pet.
Boss Mechanics
Harvesting the Warroot begins the combat. You'll be spawned into an arena for you and Warroot to fight.
Warroot will not attack you until you've initiated combat, he uses Melee combat.
Warroot will spawn roots
which say "Pluck Rooty" pluck them before they grow and nothing bad will happen.
Failing to Pluck before it grows will spawn a Rooty (10 Damage, 50 Accuracy, 0 Defence, 50 Health) which is also weak to fire. Beware, letting to many of them exist while the boss is around will make this fight very difficult.
Strategy
All inventories should contain Crab (12+ Healing) or better food. This boss hits up to 15 with the Rooty's hitting up to 10 each.
Fire or Lava Orbs and Powered Orbs (you could get away with Damage Orb 1 if you really wanted to).
*Note: Fire Badge is a huge bonus to have for this fight as it guarantees your next fire spell to be a max hit. Tear Of The Mad Priest is a huge bonus to have here to toggle sprinting between Pluck spots and away from the bosses reach.
Magic
You will need 5 accuracy with your setup. Magic has a full list of the accuracy bonuses staffs provide. Necklaces also has a full list of the accuracy bonuses necklaces provide.
A Mangrove Staff or Damaged Ruby Necklace is enough accuracy on their own to guarantee hits on this boss. Using Fire Orbs is effective, using Lava Orbs is 50% more effective*.
Max Magic Damage Bonus Armour (Mix of Rogue Mage and Desert Mage) (+36) With Ring (+10), Wine (+7), Huge Combat Potion (+20), Fire Orbs and Fire Totem Completed (+5) and Damage Orb 4 (+25): 103
Accounting for our Damage Bonus from the Fire Weakness (2x) brings us to: 206.
Max Magic Damage Bonus Armour (Mix of Rogue Mage and Desert Mage) (+36) With Ring (+10), Wine (+7), Huge Combat Potion (+20), Damage Orb 4 (+25) and Lava Orbs (+50%): 147
Accounting for our Damage Bonus from the Fire Weakness (2x) brings us to: 294.
*Note: Fire Totem Completed's +5 damage boost does not affect Lava Orbs, only Fire Orbs.
Fight;
Spawning into the Arena it's just you and Warroot. You can use the time before you start fighting to activate your Fire Badge (or wait for it to recharge for back to back max hits) if you have it. If not start combat as usual and keep your distance.
When you see Warroot spawn a root
run over and "Pluck" it as quickly as you can. Ideally you'd bait the boss away from it enough to run in and get it without being hit.
If the boss starts to pile up Rootys focus them down while running away, get the fight back to 1v1 as quickly as possible as their accuracy and damage adds up quickly.
It shouldn't take to long to kill the boss just remember to keep your distance to stay safe.
After the fight you can either Teleport using the Worship skill, use a Teleport Scroll or use /stuck to exit the arena.
Loot
| ||||||||||||||||||||||||||||||||||||
* Can only be obtained once.
See Also
