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Warroot: Difference between revisions

Bradells (talk | contribs)
Bradells (talk | contribs)
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Warroot will spawn roots [[File:Rooty1 lower.png|32x32px]] which say "'''<u>Pluck Rooty</u>'''" pluck them before they grow and nothing bad will happen.  
Warroot will spawn roots [[File:Rooty1 lower.png|32x32px]] which say "'''<u>Pluck Rooty</u>'''" pluck them before they grow and nothing bad will happen.  
'''<u>These little root can be very hard to see, we strongly recommend hiding chat.</u>'''


Failing to Pluck before it grows will spawn a [[Rooty]] (10 Damage, 50 Accuracy, 0 Defence, 50 Health) which is also '''weak to fire'''. Beware, letting to many of them exist while the boss is around will make this fight very difficult.  
Failing to Pluck before it grows will spawn a [[Rooty]] (10 Damage, 50 Accuracy, 0 Defence, 50 Health) which is also '''weak to fire'''. Beware, letting to many of them exist while the boss is around will make this fight very difficult.  
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==== Fight; ====
==== Fight; ====
Spawning into the Arena it's just you and Warroot. You can use the time before you start fighting to activate your [[Fire Badge]] (or wait for it to recharge for back to back max hits) if you have one. If not start combat as usual and keep your distance.  
Spawning into the Arena it's just you and Warroot '''<u>Is chat showing? Hide it</u>'''. You can use the time before you start fighting to activate your [[Fire Badge]] (or wait for it to recharge for back to back max hits) if you have one. If not start combat as usual and keep your distance.  


When you see Warroot spawn a root [[File:Rooty1 lower.png|32x32px]] run over and "Pluck" it as quickly as you can. Ideally you'd bait the boss away from it enough to run in and get it without being hit.  
When you see Warroot spawn a root [[File:Rooty1 lower.png|32x32px]] run over and "Pluck" it as quickly as you can. Ideally you'd bait the boss away from it enough to run in and get it without being hit.  

Revision as of 23:10, 9 March 2026

Warroot is a boss monster found by planting and harvesting a Warroot Seed.

They are weak to Fire. Despite being a boss, they have very low defence, making them an earlier game boss. However, 30 accuracy and 15 damage means they will hit hard and hit often.

Warroot always drops 50-75 Logs, 500-1000 Bonemeal, 3-7 Birdnests and 1-4 Lime Leaf Seeds, with a 1/10 chance to drop the Secateurs and 1/100 to drop it's pet Warroot Pet.

Boss Mechanics

Harvesting the Warroot begins the combat. You'll be spawned into an arena for you and Warroot to fight.

Warroot will not attack you until you've initiated combat, they use Melee combat.

Warroot will spawn roots which say "Pluck Rooty" pluck them before they grow and nothing bad will happen.

These little root can be very hard to see, we strongly recommend hiding chat.

Failing to Pluck before it grows will spawn a Rooty (10 Damage, 50 Accuracy, 0 Defence, 50 Health) which is also weak to fire. Beware, letting to many of them exist while the boss is around will make this fight very difficult.

Strategy

All inventories should contain Crab (12+ Healing) or better food. This boss hits up to 15 with the Rooty's hitting up to 10 each.

Fire or Lava Orbs and Powered Orbs (you could get away with Damage Orb 1 if you really wanted to).

*Note: Fire Badge is a huge bonus to have for this fight as it guarantees your next fire spell to be a max hit. Tear Of The Mad Priest is a huge bonus to have here to toggle sprinting between Pluck spots and away from the bosses reach.

Magic

You will need 5 accuracy with your setup. Magic has a full list of the accuracy bonuses staffs provide. Necklaces also has a full list of the accuracy bonuses necklaces provide.

A Mangrove Staff or Damaged Ruby Necklace is enough accuracy on their own to guarantee hits on this boss. Using Fire Orbs is effective, using Lava Orbs is 50% more effective*.

Bringing a Fire Badge will maximize your DPS.


Max Magic Damage Bonus Armour (Mix of Rogue Mage and Desert Mage) (+36) With Ring (+10), Wine (+7), Huge Combat Potion (+20), Fire Orbs and Fire Totem Completed (+5) and Damage Orb 4 (+25): 103

Accounting for our Damage Bonus from the Fire Weakness (2x) brings us to: 206.


Max Magic Damage Bonus Armour (Mix of Rogue Mage and Desert Mage) (+36) With Ring (+10), Wine (+7), Huge Combat Potion (+20), Damage Orb 4 (+25) and Lava Orbs (+25%**): 129

Accounting for our Damage Bonus from the Fire Weakness (2x) brings us to: 258.


*Note: Fire Totem Completed's +5 damage boost does not affect Lava Orbs, only Fire Orbs.

**Note: The math seems to support a 25% increase instead of a 50% lincrease. This seems like the easiest way to visualize it for now.

Fight;

Spawning into the Arena it's just you and Warroot Is chat showing? Hide it. You can use the time before you start fighting to activate your Fire Badge (or wait for it to recharge for back to back max hits) if you have one. If not start combat as usual and keep your distance.

When you see Warroot spawn a root run over and "Pluck" it as quickly as you can. Ideally you'd bait the boss away from it enough to run in and get it without being hit.

If the boss starts to pile up Rootys focus them down while running away, get the fight back to 1v1 as quickly as possible as their accuracy and damage adds up quickly.

It shouldn't take to long to kill the boss just remember to keep your distance to stay safe.

After the fight you can either Teleport using the Worship skill, use a Teleport Scroll or use /stuck to exit the arena.

Achievements

Medium

Rooty Plucker;

Kill Warroot without any rooty's spawning.

Pluck all Rooty's before they can spawn.

Hard

Rooty Hater;

During a Warroot fight, kill a total of 20 Rooty (plucking does not count).

Kill 20 Rooty's with damage, plucking them does not 'kill' them.

Tanking Rooty;

Kill Warroot without plucking or killing any rooty.

Focus the boss, avoid the Rooty's.

Elite

Warroot Speedrun;

Kill Warroot in 18 seconds or less.

Try to get lucky, use Lava Orbs, use Damage Orb 4, use potions, and badge(s).

Loot

Loot Table
Item Item Name Amount Dropped Rarity
Logs 50 - 75 Always
Bonemeal 500 - 1,000 Always
Birdnest 3 - 7 Always
Lime Leaf Seeds 1 - 4 Always
Gold Leaf Seeds 1 - 4 1/3
Crystal Leaf Seeds 1 - 4 1/5
Secateurs 1 1/10
Warroot Pet 1 1/100

* Can only be obtained once.

See Also


Enemies
Omboko Gorilla Trible Feller Trible Fishermen Tiger Lion Cage Druid Shamen Beetle Ent
Everbrook Chicken Everbrook Guard Raccoon Pig Cow Rocky Beads Dwarf Ghost Archer Goblin Farmer Master Farmer Bear Mushroom
Beach Seagull Pirate Upper Pirate Crocodile Lochness Monster Crab
Others Pirate Guard Splashy Dancing Flower Zebeth Not So Retired Pirate Small Cloud Supercell Cloud Giant Cloud Warroot Rooty Poison Beetle Deep Rogue Warrior Deep Rogue Mage Deep Rogue Archer
Desert Earth Golem Dust Devil Ali Dark Mage Leader Desert Mage Desert Beetle Rogue Warrior Rogue Mage Rogue Archer Crypt Skeleton Crystadune Mummy Scorpion Cobra Poison Ali Dark Poison Ancient Ali Dark Poison Scorpion
Beanstalk Cloud Storm Cloud
Mt. Frostvale Ice Golem Yeti Polar Bear Cage
Sewer Rat Snake Giant Rat Silkfang Goblin Demon Baby Silkfang Spider Giant Spider
Thieves Hideout Thief Great Thief Archer Thief Bully Thief
Volcano Volcanic Rocky Flamester Lizard
Hell Lava Rocky Hell Goblin Flufflare Giant Flufflare
Mystic Vale Deranged Mage Guard Mage Mage Red Mage Ogre
Ghost Mansion Ghostly Deranged Mage Haunted Skeleton Gargoyle Large Ghost Ghost Bat
Graveyard Mad Priest
Volcano Cave Noctyrix Cave Beetle Slime Soaked Bat Heal Bat Fire Bat Bat
Frostvale Ice Beetle Ice Ghost Wolf Iceflare Ice Ogre
Unreleased Ball
Haunted Woods Zombie