Documentation for this module may be created at Module:Items/doc
1 edb = require("Module:Enemy_DB")
2 u = require("Module:Util")
3
4 local p = {}
5 function p.dropped_from_table(name)
6 local enemies = {}
7 for _, e in ipairs(edb) do
8 for _, loot in ipairs(e[8]) do
9 if loot[1] == name then
10 table.insert(enemies, {e[1], (e[11] and e[11] or e[1]), loot[2], loot[3], loot[4], loot[5]})
11 end
12 end
13 end
14 local result = [[
15 {| class="wikitable"
16 ! Enemy
17 ! Drop chance
18 ! Amount dropped
19 ]]
20 for _, e in ipairs(enemies) do
21 result = result .. [[
22 |- class="]] .. u.r(e[5]) .. [["
23 |]] .. '[[File: ' .. e[2] .. '.png|35px|link=' .. e[1] .. [=[]]
24 [[]=] .. e[1] .. ']]' .. [[
25
26 |1/]] .. e[5] .. (e[6] and '*' or '') .. [[
27
28 |]] .. (e[3] == e[4] and u.c(e[3]) or u.c(e[3]) .. ' - ' .. u.c(e[4])) .. [[
29
30 ]]
31 end
32 return result .. '|}'
33 end
34
35 function p.dropped()
36 return mw.getCurrentFrame():preprocess(p.dropped_from_table(string.lower(frame.args[1] or frame:getParent():getTitle())))
37 end
38
39 return p
